VOXROSTER
CodexFactionsSpace MarinesChampion of the Chapter [Crucible]

Champion of the Chapter [Crucible]

M6"
T4
SV3+
W4
LD6+
OC1

Ranged Weapons

WeaponRangeABSSAPD
Forge bolter 24"32+ 5-12
Master-crafted bolt carbine 24"12+ 4-22
Master-crafted heavy bolt rifle 30"22+ 5-13
Angelus boltgun 12"23+ 401
Pyreblaster 12"D6N/A 501
Stormfrag auto-launcher 12"D33+ 401
Plasma talon - Standard 18"22+ 7-21
Plasma talon - Supercharged 18"22+ 8-32
Astartes grenade launcher - frag 24"D32+ 401
Astartes grenade launcher - krak 24"12+ 9-2D3
Combi-weapon 24"13+ 401
Master-crafted bolter 24"22+ 4-12
Smite - Witchfire 24"D63+ 5-1D3
Smite - Focused Witchfire 24"D63+ 6-2D3
Storm bolter 24"22+ 401
Grav pistol 12"12+ 4-11
Neo-volkite pistol 12"12+ 502
Pyre pistol 12"D6N/A 401
Helfrost pistol - dispersed 12"D6N/A 4-11
Helfrost pistol - focused 12"12+ 6-33
Inferno pistol 6"13+ 8-4D3
Absolvor bolt pistol 18"13+ 5-12
Bolt pistol 12"12+ 401
Hand flamer 12"D6N/A 301
Heavy Bolt Pistol 18"12+ 4-11
Plasma pistol - supercharge 12"12+ 8-32
Plasma pistol - standard 12"12+ 7-21
Boltstorm gauntlet 12"32+ 4-11
Twin bolt rifle 24"23+ 4-11
Vortex bolt 24"12+ 40D3+3

Melee Weapons

WeaponRangeAWSSAPD
Teeth and claws Melee34+ 5-11
Master-crafted chainsword Melee72+ 4-12
Thunder hammer Melee52+ 8-22
Twin lightning claws Melee62+ 5-21
Calibanite greatsword - strike Melee52+ 6-12
Calibanite greatsword - sweep Melee52+ 6-11
Great weapon of the Unforgiven Melee62+ 6-22
Relic weapon Melee62+ 7-22
Encarmine blade Melee52+ 6-32
Encarmine spear Melee42+ 6-22
Eviscerator Melee52+ 7-22
Black Sword - strike Melee62+ 8-32
Black Sword - sweep Melee102+ 6-21
Close combat weapon Melee62+ 401
Crozius arcanum Melee52+ 6-12
Force weapon Melee43+ 6-1D3
Omnissian power axe Melee43+ 6-22
Power fist Melee52+ 8-22
Servo-arm Melee13+ 8-23
Master-crafted power weapon Melee62+ 5-22
Paragon Blade Melee62+ 6-33
Monster Slayer of Caliban Melee72+ 6-22
Encarmine Warblade Melee62+ 6-33

Abilities

Exemplar Warrior Datasheet

Once per turn, when this model's unit is selected to shoot or fight, it can use this ability. If it does, until the end of the phase, each time this model makes an attack, you can re-roll the Wound Roll.

Leader Datasheet

This model can be attached to the following units: - Tacticus (Excluding Character and Fly) - Tactical Squad

Oath of Moment Core

If your Army Faction is Adeptus Astartes, at the start of your Command phase, select one unit from your opponent’s army. Until the start of your next Command phase, that enemy unit is your Oath of Moment target. Each time a model with this ability makes an attack that targets your Oath of Moment target: ■ You can reroll the Hit roll ■ If you are using a Codex: Space Marines Detachment and your army does not include one or more units with the Blood Angels, Dark Angels, Deathwatch or Space Wolves keywords, add 1 to the Wound roll as well.

Templar Vows Core

If your Army Faction is Adeptus Astartes, at the start of the first battle round, select one of the following Vows to be active for Adeptus Astartes units from your army. While a Vow is active for your army, that unit has the associated ability below. 

Abhor the Witch, Destroy the Witch ■ Each time this unit declares a charge, if one or more targets of that charge have the Psyker keyword, you can re-roll the Charge roll. Melee weapons equipped by models in this unit have the [PRECISION] ability while targeting Psyker units. 

Accept Any Challenge, No Matter the Odds ■ Each time a model in this unit makes a melee attack, if the Strength characteristic of that attack is less than or equal to the Toughness characteristic of the target, add 1 to the wound roll

Suffer Not the Unclean to Live ■ This unit is eligible to declare a charge in a turn in which it Fell Back, and each time a model in this unit makes a Pile-in or Consolidation move, it does not need to end that move closer to the closest enemy model, provided it ends that move as close as possible to the nearest enemy unit. 

Uphold the Honour of the Emperor If this unit has the Infantry keyword: ■ At the end of your Command phase, if this unit is within range of an objective marker you control, that objective marker remains under your control until your opponent's level of control over that objective marker is greater than yours at the end of the phase.  ■ If the mission you are playing features Actions, this unit is eligible to start to perform an Action in a turn in which it Advanced.

Crucible Core

A Character created using Crucible rules has the Crucible ability. Your army may include up to three units with the Crucible ability and these units cannot be given Enhancements.