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CodexFactionsSpace MarinesDevastator Squad

Devastator Squad

M6"
T4
SV3+
W2
LD6+
OC1

Composition & Wargear

4-9× Devastator Marine
Each model one of: Boltgun / Heavy Weapon (max 4)
Devastator Sergeant

Ranged Weapons

WeaponRangeABSSAPD
Boltgun 24"23+ 401
Bolt pistol 12"13+ 401
Heavy Bolter 36"34+ 5-12
Lascannon 48"14+ 12-3D6+1
Grav-cannon 24"34+ 6-13
Multi-melta 18"24+ 9-4D6
Plasma cannon - standard 36"D34+ 7-21
Plasma cannon - supercharge 36"D34+ 8-32
Missile Launcher - Frag 48"D64+ 401
Missile Launcher - Krak 48"14+ 9-2D6
Grav-pistol 12"13+ 4-12
Plasma pistol - supercharge 12"13+ 8-32
Plasma pistol - standard 12"13+ 7-21
Combi-weapon 24"14+ 401
Vortex bolt 24"12+ 40D3+3

Melee Weapons

WeaponRangeAWSSAPD
Close combat weapon Melee23+ 401
Astartes Chainsword Melee43+ 4-11
Power fist Melee23+ 8-22
Thunder Hammer Melee24+ 8-22
Power weapon Melee33+ 5-21
Paragon Blade Melee62+ 6-33
Monster Slayer of Caliban Melee72+ 6-22
Encarmine Warblade Melee62+ 6-33

Abilities

Signum Datasheet

Each time this unit Remains Stationary, until the start of your next Movement phase, ranged weapons equipped by models in this unit have the [IGNORES COVER] ability.

Armorium Cherub Datasheet

Once per battle, after making a Hit roll for a model in this unit, you can change that roll to an unmodified 6.

Oath of Moment Core

If your Army Faction is Adeptus Astartes, at the start of your Command phase, select one unit from your opponent’s army. Until the start of your next Command phase, that enemy unit is your Oath of Moment target. Each time a model with this ability makes an attack that targets your Oath of Moment target: ■ You can reroll the Hit roll ■ If you are using a Codex: Space Marines Detachment and your army does not include one or more units with the Blood Angels, Dark Angels, Deathwatch or Space Wolves keywords, add 1 to the Wound roll as well.

Templar Vows Core

If your Army Faction is Adeptus Astartes, at the start of the first battle round, select one of the following Vows to be active for Adeptus Astartes units from your army. While a Vow is active for your army, that unit has the associated ability below. 

Abhor the Witch, Destroy the Witch ■ Each time this unit declares a charge, if one or more targets of that charge have the Psyker keyword, you can re-roll the Charge roll. Melee weapons equipped by models in this unit have the [PRECISION] ability while targeting Psyker units. 

Accept Any Challenge, No Matter the Odds ■ Each time a model in this unit makes a melee attack, if the Strength characteristic of that attack is less than or equal to the Toughness characteristic of the target, add 1 to the wound roll

Suffer Not the Unclean to Live ■ This unit is eligible to declare a charge in a turn in which it Fell Back, and each time a model in this unit makes a Pile-in or Consolidation move, it does not need to end that move closer to the closest enemy model, provided it ends that move as close as possible to the nearest enemy unit. 

Uphold the Honour of the Emperor If this unit has the Infantry keyword: ■ At the end of your Command phase, if this unit is within range of an objective marker you control, that objective marker remains under your control until your opponent's level of control over that objective marker is greater than yours at the end of the phase.  ■ If the mission you are playing features Actions, this unit is eligible to start to perform an Action in a turn in which it Advanced.