Command Squad [Legends]
Composition & Wargear
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Bolt pistol | 12" | 1 | 3+ | 4 | 0 | 1 |
| Plasma pistol - supercharge | 12" | 1 | 3+ | 8 | -3 | 2 |
| Plasma pistol - standard | 12" | 1 | 3+ | 7 | -2 | 1 |
| Grav-pistol | 12" | 1 | 3+ | 4 | -1 | 2 |
| Inferno Pistol | 6" | 1 | 3+ | 8 | -4 | D3 |
| Hand flamer | 12" | D6 | N/A | 3 | 0 | 1 |
| Boltgun | 24" | 2 | 3+ | 4 | 0 | 1 |
| Combi-weapon | 24" | 1 | 4+ | 4 | 0 | 1 |
| Flamer | 12" | D6 | N/A | 4 | 0 | 1 |
| Meltagun | 12" | 1 | 3+ | 9 | -4 | D6 |
| Grav-gun | 18" | 2 | 3+ | 5 | -1 | 2 |
| Heavy Bolter | 36" | 3 | 4+ | 5 | -1 | 2 |
| Heavy Flamer | 12" | D6 | N/A | 5 | -1 | 1 |
| Grav-cannon | 24" | 3 | 4+ | 6 | -1 | 3 |
| Missile Launcher - Frag | 48" | D6 | 4+ | 4 | 0 | 1 |
| Missile Launcher - Krak | 48" | 1 | 4+ | 9 | -2 | D6 |
| Lascannon | 48" | 1 | 4+ | 12 | -3 | D6+1 |
| Multi-melta | 18" | 2 | 4+ | 9 | -4 | D6 |
| Plasma cannon - standard | 36" | D3 | 4+ | 7 | -2 | 1 |
| Plasma cannon - supercharge | 36" | D3 | 4+ | 8 | -3 | 2 |
| Plasma gun - standard | 24" | 1 | 3+ | 7 | -2 | 1 |
| Plasma gun - supercharge | 24" | 1 | 3+ | 8 | -3 | 2 |
| Storm bolter | 24" | 2 | 3+ | 4 | 0 | 1 |
| Vortex bolt | 24" | 1 | 2+ | 4 | 0 | D3+3 |
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Astartes Chainsword | Melee | 4 | 3+ | 4 | -1 | 1 |
| Close combat weapon | Melee | 3 | 3+ | 4 | 0 | 1 |
| Champion's Blade | Melee | 4 | 3+ | 5 | -2 | 2 |
| Power fist | Melee | 2 | 3+ | 8 | -2 | 2 |
| Power weapon | Melee | 3 | 3+ | 5 | -2 | 1 |
| Thunder Hammer | Melee | 2 | 4+ | 8 | -2 | 2 |
| Twin lightning claws | Melee | 4 | 3+ | 4 | -2 | 1 |
| Paragon Blade | Melee | 6 | 2+ | 6 | -3 | 3 |
| Monster Slayer of Caliban | Melee | 7 | 2+ | 6 | -2 | 2 |
| Encarmine Warblade | Melee | 6 | 2+ | 6 | -3 | 3 |
Abilities
If your Army Faction is Adeptus Astartes, at the start of your Command phase, select one unit from your opponent’s army. Until the start of your next Command phase, that enemy unit is your Oath of Moment target. Each time a model with this ability makes an attack that targets your Oath of Moment target: ■ You can reroll the Hit roll ■ If you are using a Codex: Space Marines Detachment and your army does not include one or more units with the Blood Angels, Dark Angels, Deathwatch or Space Wolves keywords, add 1 to the Wound roll as well.
If your Army Faction is Adeptus Astartes, at the start of the first battle round, select one of the following Vows to be active for Adeptus Astartes units from your army. While a Vow is active for your army, that unit has the associated ability below.
Abhor the Witch, Destroy the Witch ■ Each time this unit declares a charge, if one or more targets of that charge have the Psyker keyword, you can re-roll the Charge roll. Melee weapons equipped by models in this unit have the [PRECISION] ability while targeting Psyker units.
Accept Any Challenge, No Matter the Odds ■ Each time a model in this unit makes a melee attack, if the Strength characteristic of that attack is less than or equal to the Toughness characteristic of the target, add 1 to the wound roll
Suffer Not the Unclean to Live ■ This unit is eligible to declare a charge in a turn in which it Fell Back, and each time a model in this unit makes a Pile-in or Consolidation move, it does not need to end that move closer to the closest enemy model, provided it ends that move as close as possible to the nearest enemy unit.
Uphold the Honour of the Emperor If this unit has the Infantry keyword: ■ At the end of your Command phase, if this unit is within range of an objective marker you control, that objective marker remains under your control until your opponent's level of control over that objective marker is greater than yours at the end of the phase. ■ If the mission you are playing features Actions, this unit is eligible to start to perform an Action in a turn in which it Advanced.
While this unit contains an Apothecary, in your Command phase, you can return 1 destroyed model (excluding Character models) to this unit
While this unit contains a Company Ancient, add 1 to the Objective Control characteristic of models in this unit.
While this unit contains a Company Champion, add 1 to Advance and Charge rolls made for this unit and you can target this unit with the Heroic Intervention Stratagem for 0CP, even if you have already used that Stratagem on a different unit this phase.
While resolving attacks made with one or more [PRECISION] weapons, at the start of the Allocation Order step (05.03), if the target unit contains one or more CHARACTER models visible to one or more of the attacking models, the active player can select one allocation group that contains one of those visible CHARACTER models. If they do, until those attacks are resolved, or until that CHARACTER group is destroyed (whichever happens first), that CHARACTER group is the current allocation group.
The bearer has a 4+ invulnerable save.