Ferren Areios [Legends]
Composition & Wargear
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Heavy Bolt Pistol | 18" | 1 | 2+ | 4 | -1 | 1 |
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Relic Thunder Hammer | Melee | 5 | 2+ | 8 | -2 | 3 |
Abilities
This model can be attached to the following units:
■ Assault Intercessor Squad ■ Bladeguard Veteran Squad ■ Company Heroes ■ Hellblaster Squad ■ Infernus Squad ■ Intercessor Squad ■ Sternguard Veteran Squad ■ Tactical Squad
In your Command phase, select one of the following to apply to this model’s unit until the end of the turn:
■ This model’s unit is eligible to shoot in a turn in which it Advanced.
■ This model’s unit is eligible to declare a charge in a turn in it which it Advanced.
■ This model’s unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
While this model is leading a unit, each time a model in that unit makes an attack, you can ignore any or all modifiers to that attack’s Ballistic Skill or Weapon Skill characteristics and/or all modifiers to the Hit roll.
If your Army Faction is Adeptus Astartes, at the start of your Command phase, select one unit from your opponent’s army. Until the start of your next Command phase, that enemy unit is your Oath of Moment target. Each time a model with this ability makes an attack that targets your Oath of Moment target: ■ You can reroll the Hit roll ■ If you are using a Codex: Space Marines Detachment and your army does not include one or more units with the Blood Angels, Dark Angels, Deathwatch or Space Wolves keywords, add 1 to the Wound roll as well.
4+
Each time an attack made with a [DEVASTATING WOUNDS] weapon results in a critical wound, the attack sequence for that attack ends and the target unit suffers a number of mortal wounds equal to the D characteristic of that weapon. These are inflicted after resolving any normal damage inflicted by those attacks. Mortal wounds inflicted by [DEVASTATING WOUNDS] weapons can damage a maximum of one model for each critical wound; any remaining mortal wounds inflicted by that attack are lost. Example: An attack made with a [DEVASTATING WOUNDS] weapon with a D characteristic of 3 results in a critical wound against an Intercessor Squad, so inflicts 3 mortal wounds. The first 2 mortal wounds are sufficient to destroy 1 Intercessor model, so the remaining mortal wound* is lost.