Eradicator Squad with Heavy Bolters
M5"
T6
SV3+
W3
LD6+
OC1
Composition & Wargear
3× Eradicator
Equipped Heavy Bolter
Each model
one of:
Eradicator (max 2) / Eradicator Sergeant (max 1)
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Heavy Bolter | 36" | 3 | 3+ | 5 | -1 | 2 |
| Bolt pistol | 12" | 1 | 3+ | 4 | 0 | 1 |
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Close combat weapon | Melee | 3 | 3+ | 4 | 0 | 1 |
Abilities
Overlapping Detonations Datasheet
In your Shooting phase, when this unit is selected to shoot you can select one non-MONSTER/VEHICLE enemy unit visible to it. While making attacks, this unit’s heavy bolters that targeted that selected unit have [BLAST 1].
Sustained Hits Core
This ability always takes the form [SUSTAINED HITS X]. Each time an attack made with a [SUSTAINED HITS] weapon results in a critical hit, that attack results in a number of additional hits on the target as denoted by X. Example: An attack made with a *[SUSTAINED HITS 2] weapon results in a critical hit. That attack therefore hits the target three times (once from the critical hit, and twice more from the [SUSTAINED HITS 2] ability).