Pink Horrors
Composition & Wargear
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Coruscating blue flames (ref. only) | 18" | 2 | 4+ | 3 | -1 | 1 |
| Coruscating yellow flames (ref. only) | 18" | 2 | 5+ | 2 | -1 | 1 |
| Coruscating pink flames | 18" | 2 | 3+ | 4 | -1 | 1 |
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Blue claws (ref. only) | Melee | 1 | 5+ | 3 | 0 | 1 |
| Yellow claws (ref. only) | Melee | 2 | 5+ | 2 | 0 | 1 |
| Pink claws | Melee | 1 | 4+ | 3 | 0 | 1 |
Abilities
Each time a Pink Horror or Blue Horror model in this unit is destroyed, after the attacking unit has finished making its attacks, if this unit is not destroyed, roll one D6 for that model. On a 4+, if it was a Pink Horror, add 2 Blue Horror models to this unit and if it was a Blue Horror, add one Brimstone Horror model to this unit.
If, at any point, this unit contains no Pink Horrors models, use the Blue Horrors datasheet for this unit.
Designer’s Note: While this unit contains one or more Pink Horrors models, the Sullen Malevolence and Exploding Horrors abilities from the Blue Horrors datasheet do not apply to this unit.
Each time this unit makes an ingress move (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from all enemy units, even if that is within your opponent’s deployment zone.
While a friendly Thousand Sons Psyker unit is within 6" of and visible to this unit, models in that unit have a 4+ invulnerable save against ranged attacks.
[PISTOL] and [CLOSE-QUARTERS] are identical for all rules purposes.
Units containing one or more models with a [CLOSE-QUARTERS] weapon can shoot using close-quarters shooting (10.06). When using another shooting type, for each model in that unit (excluding MONSTER/VEHICLE models), you can only select one of the following to make attacks with: - One or more of its [CLOSE-QUARTERS] weapons. - One or more of its other ranged weapons.
Each time an attack is made with a [PSYCHIC] weapon, you can ignore any or all modifiers to that attack’s BS or WS characteristic and any or all modifiers to the hit roll. Attacks made with [PSYCHIC] weapons are known as psychic attacks (this can be important for the triggering of other rules).
Models in the bearer's unit have a Leadership characteristic of 6+
Add 1 to Charge rolls made for the bearer's unit.