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CodexFactionsThousand SonsHell Talon [Legends]

Hell Talon [Legends]

M20+"
T9
SV3+
W14
LD6+
OC0

Composition & Wargear

Hell Talon [Legends]
Equipped Armoured hull

Ranged Weapons

WeaponRangeABSSAPD
Autocannon 48"23+ 9-13
Havoc launcher 48"D63+ 501
Twin lascannon 48"13+ 12-3D6+1

Melee Weapons

WeaponRangeAWSSAPD
Armoured hull Melee64+ 601

Abilities

Bomb Rack Datasheet

Each time this model ends a Normal move, you can select one enemy unit it moved across during that move and roll six D6: for each 3+, that unit suffers 1 mortal wound.

Deadly Demise Core

This ability always takes the form Deadly Demise X. Each time a model in this unit is destroyed, after the units embarked within it (if any) have made their emergency disembark moves, roll one D6. On a 6, that model suffers a deadly demise; each unit within 6" of that model suffers a number of mortal wounds denoted by X (if this is a random number, roll separately for each unit within 6").  Example:* An Impulsor with a unit of Intercessors embarked within it is destroyed by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Then the Intercessors make an emergency disembark move. Then the roll is made for the Deadly Demise* ability, and on a 6, that ability is resolved. Finally, the Impulsor is removed from the battlefield.

Damaged: 1-5 wounds remaining Ability

While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.

Mortal Sorcery (Aura) Ability

While a friendly Scintillating Legions Psyker unit from your army is within 6" of and visible to this unit, that Scintillating Legions unit has the Cabal of Sorcerers ability.