Flamers
M9"
T4
SV7+
W3
LD7+
OC1
Composition & Wargear
1× Pyrocaster
Equipped Flamer mouths, Flickering flames
2-5× Flamer
Equipped Flamer mouths, Flickering flames
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Flickering flames | 12" | D6 | N/A | 4 | -1 | 1 |
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Flamer mouths | Melee | 3 | 4+ | 4 | 0 | 1 |
Abilities
Bounding Leaps Datasheet
This unit is eligible to shoot in a turn in which it Fell Back.
Deep Strike Core
Each time this unit makes an ingress move (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from all enemy units, even if that is within your opponent’s deployment zone.
Daemonic Illusions (Aura) Ability
While a friendly Thousand Sons Psyker unit is within 6" of and visible to this unit, models in that unit have a 4+ invulnerable save against ranged attacks.