Infernal Master
Composition & Wargear
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Fires of the Abyss - witchfire | 18" | D6 | N/A | 6 | -2 | 1 |
| Fires of the Abyss - focused witchfire | 18" | 2D6 | N/A | 6 | -2 | 1 |
| Inferno bolt pistol | 12" | 1 | 2+ | 4 | -1 | 1 |
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Force weapon | Melee | 4 | 3+ | 6 | -1 | D3 |
Abilities
While this model is leading a unit, weapons equipped by models in that unit have the [SUSTAINED HITS 1] ability.
Once per turn, you can change the result of one Hit roll, one Wound roll or one saving throw made for this model to an unmodified 6.
This model can be attached to the following unit: Rubric Marines
While a friendly Scintillating Legions Psyker unit from your army is within 6" of and visible to this unit, that Scintillating Legions unit has the Cabal of Sorcerers ability.
If your army Faction is Thousand Sons, at the start of your Shooting phase, one or more models from your army with this ability can attempt Rituals. To do so, select one model from your army with this ability that has not yet attempted a Ritual this turn and select one Ritual no model from your army has attempted to manifest this turn, then take a Psychic test by following the sequence below:
- Roll 2D6
- Optionally, roll one additional D6 (Channel the Warp). Then, if one or more doubles or triples were rolled during this test, that model's unit suffers D3 mortal wounds.
- If that model is not destroyed, the combined total of all the dice rolled during this test is the Psychic test result. If this equals or exceeds the Warp Charge value of the Ritual being attempted, that model manifests that Ritual and you resolve its effects.
Each time an attack is made with a [PSYCHIC] weapon, you can ignore any or all modifiers to that attack’s BS or WS characteristic and any or all modifiers to the hit roll. Attacks made with [PSYCHIC] weapons are known as psychic attacks (this can be important for the triggering of other rules).
Each time an attack is made with a [TORRENT] weapon, that attack automatically hits the target.
Each time a unit is selected to shoot or selected to fight, after that unit has resolved all of its attacks, make a number of hazard rolls (06.03) for that unit equal to the number of [HAZARDOUS] weapons you selected in the Select Weapons step.