Magister [Crucible]
M6"
T4
SV3+
W4
LD6+
OC1
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Arcane Fire | 18" | D6 | N/A | 6 | -2 | D3 |
| Astral Blast | 18" | D6 | 2+ | 6 | -2 | D3 |
| Baleful Devolution | 18" | D6 | 3+ | 9 | 0 | 1 |
| Fatecaster greatbow | 30" | 2 | 3+ | 5 | -2 | 2 |
| Fires of the Abyss - witchfire | 18" | D6 | N/A | 6 | -2 | 1 |
| Fires of the Abyss - focused witchfire | 18" | 2D6 | N/A | 6 | -2 | 1 |
| Gaze of Hate | 18" | 3 | 3+ | 4 | -3 | 2 |
| Heavy warpflamer | 12" | D6 | N/A | 5 | -2 | 1 |
| Hellfyre missile rack | 36" | 2 | 3+ | 10 | -2 | 3 |
| Inferno boltgun | 24" | 2 | 2+ | 4 | -2 | 1 |
| Inferno combi-bolter | 24" | 2 | 2+ | 4 | -2 | 1 |
| Inferno combi-weapon | 24" | 1 | 2+ | 4 | -2 | 1 |
| Pandaemonic Delusion | 24" | 6 | 3+ | 5 | -1 | 1 |
| Soulreaper cannon | 24" | 6 | 2+ | 6 | -2 | 1 |
| Warpflamer | 12" | D6 | N/A | 4 | -1 | 1 |
| Autopistol | 12" | 1 | 3+ | 3 | 0 | 1 |
| Inferno bolt pistol | 12" | 1 | 2+ | 4 | -1 | 1 |
| Warpflame pistol | 12" | D6 | N/A | 3 | -1 | 1 |
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Chainsword | Melee | 6 | 3+ | 4 | 0 | 1 |
| Close combat weapon | Melee | 4 | 3+ | 4 | 0 | 1 |
| Divining spear | Melee | 3 | 3+ | 5 | -1 | 2 |
| Force weapon | Melee | 5 | 2+ | 6 | -1 | D3 |
| Prosperine khopesh | Melee | 4 | 2+ | 5 | -2 | 2 |
| Tzaangor blades | Melee | 4 | 3+ | 5 | 0 | 1 |
Abilities
Rebinding (Psychic) Datasheet
In your Command phase, if this model is leading a unit, you can roll one D6: on a 1, that unit suffers D3 mortal wounds, on a 2+, you can return 1 destroyed Bodyguard model to that unit.
Leader Datasheet
This model can be attached to the following unit: Rubric Marines
Cabal of Sorcerers Core
If your army Faction is Thousand Sons, at the start of your Shooting phase, one or more models from your army with this ability can attempt Rituals. To do so, select one model from your army with this ability that has not yet attempted a Ritual this turn and select one Ritual no model from your army has attempted to manifest this turn, then take a Psychic test by following the sequence below:
- Roll 2D6
- Optionally, roll one additional D6 (Channel the Warp). Then, if one or more doubles or triples were rolled during this test, that model's unit suffers D3 mortal wounds.
- If that model is not destroyed, the combined total of all the dice rolled during this test is the Psychic test result. If this equals or exceeds the Warp Charge value of the Ritual being attempted, that model manifests that Ritual and you resolve its effects.