Helbrute
Composition & Wargear
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Inferno combi-bolter | 24" | 2 | 3+ | 4 | -2 | 1 |
| Heavy flamer | 12" | D6 | N/A | 5 | -2 | 1 |
| Missile launcher - frag | 48" | D6 | 3+ | 4 | 0 | 1 |
| Missile launcher - krak | 48" | 1 | 3+ | 9 | -2 | D6 |
| Multi-melta | 18" | 2 | 3+ | 9 | -4 | D6 |
| Twin autocannon | 48" | 2 | 3+ | 9 | -1 | 3 |
| Helbrute plasma cannon | 36" | D3 | 3+ | 8 | -3 | 3 |
| Twin inferno heavy bolter | 36" | 3 | 3+ | 5 | -2 | 2 |
| Twin lascannon | 48" | 1 | 3+ | 12 | -3 | D6+1 |
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Close combat weapon | Melee | 5 | 3+ | 6 | 0 | 1 |
| Helbrute hammer | Melee | 5 | 4+ | 14 | -3 | D6+1 |
| Power scourge | Melee | 8 | 3+ | 7 | -1 | 2 |
Abilities
In your Shooting phase and the Fight phase, after this model has shot, select one enemy unit hit by one or more of those attacks. That unit must take a Battle-shock test, subtracting 1 if that unit is within 9" of one or more Thousand Sons Psyker units from your army.
If this model is equipped with 2 melee weapons in addition to its close combat weapon, add 2 to the Attacks characteristic of those two weapons.
This ability always takes the form Deadly Demise X. Each time a model in this unit is destroyed, after the units embarked within it (if any) have made their emergency disembark moves, roll one D6. On a 6, that model suffers a deadly demise; each unit within 6" of that model suffers a number of mortal wounds denoted by X (if this is a random number, roll separately for each unit within 6"). Example:* An Impulsor with a unit of Intercessors embarked within it is destroyed by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Then the Intercessors make an emergency disembark move. Then the roll is made for the Deadly Demise* ability, and on a 6, that ability is resolved. Finally, the Impulsor is removed from the battlefield.
While a friendly Scintillating Legions Psyker unit from your army is within 6" of and visible to this unit, that Scintillating Legions unit has the Cabal of Sorcerers ability.
Each time you gather attack dice for a [BLAST] weapon, add one additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down). If this ability takes the form [BLAST X], each time you gather attack dice for such a weapon, add X additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down) instead. Example:* If a [BLAST 2] weapon with an A characteristic of 3 targets a unit containing 12 models, you would gather four additional attack dice* for that weapon (for a total of seven for that weapon).
This ability always takes the form [MELTA X]. Each time a model makes an attack with a [MELTA] weapon, if the target unit was within half range of that weapon in the Select Targets step, until the attacking unit’s attacks have been resolved, add X to that weapon’s D characteristic. Example:* A model targets a unit that is within half range of a [MELTA 2] weapon with a D characteristic of D6. While resolving those attacks, that weapon has a D characteristic of D6+2**.
Each time an attack is made with a [TWIN-LINKED] weapon, you can re-roll the wound roll.
Each time a unit is selected to shoot or selected to fight, after that unit has resolved all of its attacks, make a number of hazard rolls (06.03) for that unit equal to the number of [HAZARDOUS] weapons you selected in the Select Weapons step.