Chaos Predator Destructor
Composition & Wargear
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Predator autocannon | 48" | 4 | 3+ | 9 | -1 | 3 |
| Inferno combi-bolter | 24" | 2 | 3+ | 4 | -2 | 1 |
| Inferno combi-weapon | 24" | 1 | 4+ | 4 | -2 | 1 |
| Inferno heavy bolter | 36" | 3 | 3+ | 5 | -2 | 2 |
| Lascannon | 48" | 1 | 3+ | 12 | -3 | D6+1 |
| Havoc launcher | 48" | D6 | 3+ | 5 | 0 | 1 |
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Armoured tracks | Melee | 3 | 4+ | 6 | 0 | 1 |
Abilities
Each time this model makes a ranged attack that targets a unit (excluding Monsters and Vehicles) that was hit by one or more Psychic attacks made by a Thousand Sons Psyker unit from your army this turn, improve the Strength and Armour Penetration characteristic of that attack by 1.
This ability always takes the form Deadly Demise X. Each time a model in this unit is destroyed, after the units embarked within it (if any) have made their emergency disembark moves, roll one D6. On a 6, that model suffers a deadly demise; each unit within 6" of that model suffers a number of mortal wounds denoted by X (if this is a random number, roll separately for each unit within 6"). Example:* An Impulsor with a unit of Intercessors embarked within it is destroyed by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Then the Intercessors make an emergency disembark move. Then the roll is made for the Deadly Demise* ability, and on a 6, that ability is resolved. Finally, the Impulsor is removed from the battlefield.
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
While a friendly Scintillating Legions Psyker unit from your army is within 6" of and visible to this unit, that Scintillating Legions unit has the Cabal of Sorcerers ability.
This ability always takes the form [RAPID FIRE X]. Each time you gather attack dice for a [RAPID FIRE] weapon, add X additional attack dice if the target unit was within half range of that weapon in the Select Targets step. Example:* If a [RAPID FIRE 1] weapon with an A characteristic of 1 targets a unit that is within half range, you would gather one additional attack dice* for that weapon (for a total of two for that weapon).