VOXROSTER
CodexFactionsThousand SonsChaos Land Raider

Chaos Land Raider

M10"
T12
SV2+
W16
LD6+
OC5

Composition & Wargear

Chaos Land Raider
Choose one Wargear Armoured tracks (max 1) / Soulshatter lascannon (max 2)

Ranged Weapons

WeaponRangeABSSAPD
Soulshatter lascannon 48"23+ 12-3D6+1
Inferno combi-bolter 24"23+ 4-21
Inferno combi-weapon 24"14+ 4-21
Havoc launcher 48"D63+ 501
Twin inferno heavy bolter 36"33+ 5-22

Melee Weapons

WeaponRangeAWSSAPD
Armoured tracks Melee64+ 801

Abilities

Assault Ramp Datasheet

Each time a unit disembarks from this Transport after it has made a Normal move, that unit is still eligible to declare a charge this turn.

Deadly Demise Core

This ability always takes the form Deadly Demise X. Each time a model in this unit is destroyed, after the units embarked within it (if any) have made their emergency disembark moves, roll one D6. On a 6, that model suffers a deadly demise; each unit within 6" of that model suffers a number of mortal wounds denoted by X (if this is a random number, roll separately for each unit within 6").  Example:* An Impulsor with a unit of Intercessors embarked within it is destroyed by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Then the Intercessors make an emergency disembark move. Then the roll is made for the Deadly Demise* ability, and on a 6, that ability is resolved. Finally, the Impulsor is removed from the battlefield.

Damaged: 1-5 wounds remaining Ability

While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.

Mortal Sorcery (Aura) Ability

While a friendly Scintillating Legions Psyker unit from your army is within 6" of and visible to this unit, that Scintillating Legions unit has the Cabal of Sorcerers ability.