VOXROSTER
CodexFactionsAeldariWasp Assault Walker [Legends]

Wasp Assault Walker [Legends]

M10"
T7
SV3+
W6
LD6+
OC2

Composition & Wargear

Wasp Assault Walker [Legends]
Equipped Wasp feet

Ranged Weapons

WeaponRangeABSSAPD
Aeldari missile launcher - starshot 48"13+ 10-2D6
Aeldari missile launcher - sunburst 48"D63+ 4-11
Bright Lance 36"13+ 12-3D6+2
Scatter Laser 36"63+ 501
Starcannon 36"23+ 8-32
Shuriken Cannon 24"33+ 6-12

Melee Weapons

WeaponRangeAWSSAPD
Wasp feet Melee33+ 501

Abilities

Cloudbreakers Datasheet

Each time this model Advances, do not make an Advance roll for it. Instead, until the end of the phase, add 6" to the Move characteristic of this model.

Deep Strike Core

Each time this unit makes an ingress move (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from all enemy units, even if that is within your opponent’s deployment zone.

Battle Focus Core

If your Army Faction is Asuryani, at the start of the battle round, you receive a number of Battle Focus tokens based on the battle size, as shown below:

■ Incursion - 2 ■ Strike Force - 4 ■ Onslaught - 6

Each time one of the triggers shown in the Agile Manoeuvres section of your codex occurs, you can spend one Battle focus token to enable the relevant eligible unit to perform that Agile Manoeuvre. A unit is eligible to perform an Agile Manoeuvre if it has this ability and has not already performed an Agile Manoeuvre in the same phase. Unless otherwise stated, you cannot trigger the same Agile Manoeuvre more than once per phase. At the end of the battle round, all unspent Battle Focus tokens are lost.