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CodexFactionsAeldariShining Spears

Shining Spears

Shining Spear
M14"
T4
SV3+
W2
LD6+
OC2
Shining Spear Exarch
M14"
T4
SV3+
W3
LD6+
OC2

Composition & Wargear

2-5× Shining Spear
Equipped Twin Shuriken Catapult, Laser Lance
Shining Spear Exarch
Each model Weapon Choice one of: Laser Lance / Paragon Sabre / Star Lance
Each model Bike Weapon one of: Twin Shuriken Catapult / Shuriken Cannon

Ranged Weapons

WeaponRangeABSSAPD
Twin Shuriken Catapult 18"23+ 4-11
Laser Lance 6"13+ 6-23
Star Lance 6"13+ 9-33
Shuriken Cannon 24"33+ 6-12

Melee Weapons

WeaponRangeAWSSAPD
Laser Lance Melee33+ 5-23
Paragon Sabre Melee63+ 5-22
Star Lance Melee43+ 5-33

Abilities

Extreme Mobility Datasheet

Each time this unit makes a Normal, Advance, Fall Back or Charge move, ignore any vertical distance when determining the total distance models in this unit can be moved during that move.

Battle Focus Core

If your Army Faction is Asuryani, at the start of the battle round, you receive a number of Battle Focus tokens based on the battle size, as shown below:

■ Incursion - 2 ■ Strike Force - 4 ■ Onslaught - 6

Each time one of the triggers shown in the Agile Manoeuvres section of your codex occurs, you can spend one Battle focus token to enable the relevant eligible unit to perform that Agile Manoeuvre. A unit is eligible to perform an Agile Manoeuvre if it has this ability and has not already performed an Agile Manoeuvre in the same phase. Unless otherwise stated, you cannot trigger the same Agile Manoeuvre more than once per phase. At the end of the battle round, all unspent Battle Focus tokens are lost.

Assault Core

Units containing one or more models with an [ASSAULT] weapon can shoot using assault shooting (10.05).

Twin-linked Core

Each time an attack is made with a [TWIN-LINKED] weapon, you can re-roll the wound roll.

Lance Core

Each time an attack is made with a [LANCE] weapon, if the attacking model’s unit made a charge move this turn, add 1 to the wound roll.

Anti Core

This ability always takes the form [ANTI-X Y+]. Each time an attack is made with an [ANTI] weapon, if the target unit has the keyword denoted by X, an unmodified wound roll of Y+ is a critical wound. Example:* An attack made with an [ANTI-VEHICLE 4+] weapon against a Vehicle unit will result in a critical wound on an unmodified wound roll of 4+, while an attack made with an [ANTI-PSYKER 2+] weapon against a Psyker unit will result in a critical wound on an unmodified wound roll* of 2+.

Sustained Hits Core

This ability always takes the form [SUSTAINED HITS X]. Each time an attack made with a [SUSTAINED HITS] weapon results in a critical hit, that attack results in a number of additional hits on the target as denoted by X. Example: An attack made with a *[SUSTAINED HITS 2] weapon results in a critical hit. That attack therefore hits the target three times (once from the critical hit, and twice more from the [SUSTAINED HITS 2] ability).