VOXROSTER
CodexFactionsAeldariFire Dragons

Fire Dragons

Fire Dragon
M7"
T3
SV3+
W1
LD6+
OC1
Fire Dragon Exarch
M7"
T3
SV3+
W2
LD6+
OC1

Composition & Wargear

4-9× Fire Dragon
Equipped Dragon Fusion Gun, Close combat weapon
Fire Dragon Exarch
Equipped Close combat weapon
Each model one of: Exarch's Dragon Fusion Gun / Dragon's Breath Flamer / Firepike

Ranged Weapons

WeaponRangeABSSAPD
Dragon Fusion Gun 12"13+ 9-4D6
Exarch's Dragon Fusion Gun 12"13+ 9-4D6
Dragon's Breath Flamer 12"D6+2N/A 6-21
Firepike 18"13+ 12-4D6
Dragon Fusion Pistol 6"13+ 9-4D6

Melee Weapons

WeaponRangeAWSSAPD
Close combat weapon Melee23+ 301
Dragon Axe Melee33+ 6-4D6

Abilities

Assured Destruction Datasheet

In your Shooting phase, each time a model in this unit makes a ranged attack that targets a Monster or Vehicle unit, you can re-roll the Hit roll, you can re-roll the Wound roll and you can re-roll the Damage roll.

Battle Focus Core

If your Army Faction is Asuryani, at the start of the battle round, you receive a number of Battle Focus tokens based on the battle size, as shown below:

■ Incursion - 2 ■ Strike Force - 4 ■ Onslaught - 6

Each time one of the triggers shown in the Agile Manoeuvres section of your codex occurs, you can spend one Battle focus token to enable the relevant eligible unit to perform that Agile Manoeuvre. A unit is eligible to perform an Agile Manoeuvre if it has this ability and has not already performed an Agile Manoeuvre in the same phase. Unless otherwise stated, you cannot trigger the same Agile Manoeuvre more than once per phase. At the end of the battle round, all unspent Battle Focus tokens are lost.

Assault Core

Units containing one or more models with an [ASSAULT] weapon can shoot using assault shooting (10.05).

Melta Core

This ability always takes the form [MELTA X]. Each time a model makes an attack with a [MELTA] weapon, if the target unit was within half range of that weapon in the Select Targets step, until the attacking unit’s attacks have been resolved, add X to that weapon’s D characteristic.  Example:* A model targets a unit that is within half range of a [MELTA 2] weapon with a D characteristic of D6. While resolving those attacks, that weapon has a D characteristic of D6+2**.

Ignores Cover Core

Each time an attack is made with an [IGNORES COVER] weapon, the target cannot have the benefit of cover against that attack (13.08), including from rules that give a model or unit the benefit of cover (e.g. Stealth).

Torrent Core

Each time an attack is made with a [TORRENT] weapon, that attack automatically hits the target.

Pistol Core

[PISTOL] and [CLOSE-QUARTERS] are identical for all rules purposes. 

Units containing one or more models with a [CLOSE-QUARTERS] weapon can shoot using close-quarters shooting (10.06). When using another shooting type, for each model in that unit (excluding MONSTER/VEHICLE models), you can only select one of the following to make attacks with:  - One or more of its [CLOSE-QUARTERS] weapons.  - One or more of its other ranged weapons.