VOXROSTER
CodexFactionsAeldariDark Reapers

Dark Reapers

Dark Reaper
M6"
T3
SV3+
W1
LD6+
OC1
Dark Reaper Exarch
M6"
T3
SV3+
W2
LD6+
OC1

Composition & Wargear

4-9× Dark Reaper
Equipped Reaper Launcher, Close combat weapon
Dark Reaper Exarch
Equipped Close combat weapon
Each model one of: Shuriken Cannon / Tempest Launcher / Missile Launcher / Reaper Launcher

Ranged Weapons

WeaponRangeABSSAPD
Reaper Launcher - Starshot 48"13+ 10-23
Reaper Launcher - Starswarm 48"23+ 5-21
Shuriken Cannon 24"33+ 6-12
Tempest Launcher 36"2D63+ 4-11
Missile Launcher - Starshot 48"12+ 10-2D6
Missile Launcher - Sunburst 48"D62+ 4-11

Melee Weapons

WeaponRangeAWSSAPD
Close combat weapon Melee23+ 301

Abilities

Inescapable Accuracy Datasheet

Each time a model in this unit makes a ranged attack, you can ignore any or all modifiers to that attack’s Ballistic Skill characteristic and any or all modifiers to the Hit roll.

Battle Focus Core

If your Army Faction is Asuryani, at the start of the battle round, you receive a number of Battle Focus tokens based on the battle size, as shown below:

■ Incursion - 2 ■ Strike Force - 4 ■ Onslaught - 6

Each time one of the triggers shown in the Agile Manoeuvres section of your codex occurs, you can spend one Battle focus token to enable the relevant eligible unit to perform that Agile Manoeuvre. A unit is eligible to perform an Agile Manoeuvre if it has this ability and has not already performed an Agile Manoeuvre in the same phase. Unless otherwise stated, you cannot trigger the same Agile Manoeuvre more than once per phase. At the end of the battle round, all unspent Battle Focus tokens are lost.

Ignores Cover Core

Each time an attack is made with an [IGNORES COVER] weapon, the target cannot have the benefit of cover against that attack (13.08), including from rules that give a model or unit the benefit of cover (e.g. Stealth).

Lethal Hits Core

Each time an attack made with a [LETHAL HITS] weapon results in a critical hit, you can choose for that attack to automatically wound the target.  Designer’s Note:* Choosing to automatically wound the target means that no wound roll is made for that attack. You may decide against this, as it means that attack cannot result in a critical wound* and so cannot trigger other abilities such as [DEVASTATING WOUNDS].

Blast Core

Each time you gather attack dice for a [BLAST] weapon, add one additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down). If this ability takes the form [BLAST X], each time you gather attack dice for such a weapon, add X additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down) instead.  Example:* If a [BLAST 2] weapon with an A characteristic of 3 targets a unit containing 12 models, you would gather four additional attack dice* for that weapon (for a total of seven for that weapon).

Indirect Fire Core

Units containing one or more models with an [INDIRECT FIRE] weapon can shoot using indirect shooting (10.07).