VOXROSTER
CodexFactionsAeldariWar Walkers

War Walkers

M10"
T7
SV3+
W6
LD7+
OC2

Composition & Wargear

1-2× War Walker
Equipped War Walker feet

Ranged Weapons

WeaponRangeABSSAPD
Missile Launcher - Starshot 48"13+ 10-2D6
Missile Launcher - Sunburst 48"D63+ 4-11
Bright Lance 36"13+ 12-3D6+2
Scatter Laser 36"63+ 501
Starcannon 36"23+ 8-32
Shuriken Cannon 24"33+ 6-12

Melee Weapons

WeaponRangeAWSSAPD
War Walker feet Melee33+ 501

Abilities

Battle Focus Core

If your Army Faction is Asuryani, at the start of the battle round, you receive a number of Battle Focus tokens based on the battle size, as shown below:

■ Incursion - 2 ■ Strike Force - 4 ■ Onslaught - 6

Each time one of the triggers shown in the Agile Manoeuvres section of your codex occurs, you can spend one Battle focus token to enable the relevant eligible unit to perform that Agile Manoeuvre. A unit is eligible to perform an Agile Manoeuvre if it has this ability and has not already performed an Agile Manoeuvre in the same phase. Unless otherwise stated, you cannot trigger the same Agile Manoeuvre more than once per phase. At the end of the battle round, all unspent Battle Focus tokens are lost.

Scouts Core

This ability always takes the form Scouts X". In the Resolve Pre-battle Abilities step, if every model in a unit has this ability, you can do one of the following:  - If that unit is in strategic reserves, you can set up that unit anywhere that is wholly within your deployment zone.  - If that unit is wholly within your deployment zone, it can make a scout move (see below).  - If that unit is embarked within a DEDICATED TRANSPORT that is wholly within your deployment zone, and if every model embarked within that DEDICATED TRANSPORT has the Scouts ability, that DEDICATED TRANSPORT can make a scout move.

Crystalline Targeting Datasheet

In your Shooting phase, after this unit has shot, select one enemy unit hit by one or more of those attacks. Until the end of the phase, each time a friendly Aeldari unit makes an attack that targets that enemy unit, improve the Armour Penetration characteristic of that attack by 1. Each unit can only be selected for that ability once per turn.