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CodexFactionsAeldariGhost Warrior [Crucible]

Ghost Warrior [Crucible]

M8"
T10
SV2+
W10
LD6+
OC3

Ranged Weapons

WeaponRangeABSSAPD
Dragon Fusion Pistol 6"12+ 9-4D6
Shuriken Pistol 12"12+ 4-11
Destructor 12"D6N/A 5-11
Death Spinner 12"D6N/A 4-11
Dragon Fusion Gun 12"12+ 9-4D6
Eldritch Storm 24"D63+ 6-2D3
Long Rifle 36"12+ 4-12
Missile Launcher - Starshot 48"12+ 10-2D6
Missile Launcher - Sunburst 48"D62+ 4-11
Reaper Launcher - Starshot 48"13+ 10-23
Reaper Launcher - Starswarm 48"23+ 4-21
Scatter Laser 36"62+ 501
Shuriken Cannon 24"33+ 6-12
Singing Spear 12"12+ 903
Star Lance 6"12+ 9-33
Twin Shuriken Catapult 18"23+ 4-11
Bright Lance 36"12+ 12-3D6+2
Flamer 12"D6N/A 401
Shuriken Catapult 18"24+ 4-11
Starcannon 36"22+ 8-32

Melee Weapons

WeaponRangeAWSSAPD
Banshee Blade Melee52+ 4-22
Close Combat Weapon Melee33+ 301
Ghostglaive - Strike Melee44+ 10-3D6+1
Ghostglaive - Sweep Melee84+ 7-22
Paragon Sabre Melee63+ 5-22
Scorpion Chainsword Melee72+ 4-11
Wraithbone Fists Melee44+ 7-22
Singing Spear Melee22+ 303
Star Glaive Melee42+ 6-33
Star Lance Melee42+ 5-33
Witch Staff Melee22+ 30D3
Witchblade Melee22+ 302

Abilities

Awakened Spirit Datasheet

Each time this model makes an attack, re-roll a Hit roll of 1 and re-roll a Wound roll of 1.

Crucible Core

A Character created using Crucible rules has the Crucible ability. Your army may include up to three units with the Crucible ability and these units cannot be given Enhancements.

Battle Focus Core

If your Army Faction is Asuryani, at the start of the battle round, you receive a number of Battle Focus tokens based on the battle size, as shown below:

■ Incursion - 2 ■ Strike Force - 4 ■ Onslaught - 6

Each time one of the triggers shown in the Agile Manoeuvres section of your codex occurs, you can spend one Battle focus token to enable the relevant eligible unit to perform that Agile Manoeuvre. A unit is eligible to perform an Agile Manoeuvre if it has this ability and has not already performed an Agile Manoeuvre in the same phase. Unless otherwise stated, you cannot trigger the same Agile Manoeuvre more than once per phase. At the end of the battle round, all unspent Battle Focus tokens are lost.

Deadly Demise Core

This ability always takes the form Deadly Demise X. Each time a model in this unit is destroyed, after the units embarked within it (if any) have made their emergency disembark moves, roll one D6. On a 6, that model suffers a deadly demise; each unit within 6" of that model suffers a number of mortal wounds denoted by X (if this is a random number, roll separately for each unit within 6").  Example:* An Impulsor with a unit of Intercessors embarked within it is destroyed by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Then the Intercessors make an emergency disembark move. Then the roll is made for the Deadly Demise* ability, and on a 6, that ability is resolved. Finally, the Impulsor is removed from the battlefield.