VOXROSTER
CodexFactionsAeldariScorpion [Legends]

Scorpion [Legends]

M14"
T11
SV2+
W24
LD6+
OC8

Composition & Wargear

Scorpion [Legends]
Choose one Wargear Twin Scorpion Pulsar (max 1) / Wraithbone hull (max 1)

Ranged Weapons

WeaponRangeABSSAPD
Twin Scorpion Pulsar 60"63+ 18-35
Aeldari missile launcher - starshot 48"13+ 10-2D6
Aeldari missile launcher - sunburst 48"D63+ 4-11
Bright Lance 36"13+ 12-3D6+2
Scatter Laser 36"63+ 501
Starcannon 36"23+ 8-32
Shuriken Cannon 24"33+ 6-12

Melee Weapons

WeaponRangeAWSSAPD
Wraithbone Hull Melee64+ 601

Abilities

Damaged: 1-8 Wounds Remaining Datasheet

While this model has 1-8 wounds remaining, subtract 4 from its Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll

Lanced Obliteration Datasheet

Each time an attack made with this model’s twin Scorpion pulsar destroys an enemy model that has the Deadly Demise ability, that model’s Deadly Demise ability inflicts mortal wounds on a D6 roll of 4+ instead of on a 6.

Deadly Demise Core

This ability always takes the form Deadly Demise X. Each time a model in this unit is destroyed, after the units embarked within it (if any) have made their emergency disembark moves, roll one D6. On a 6, that model suffers a deadly demise; each unit within 6" of that model suffers a number of mortal wounds denoted by X (if this is a random number, roll separately for each unit within 6").  Example:* An Impulsor with a unit of Intercessors embarked within it is destroyed by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Then the Intercessors make an emergency disembark move. Then the roll is made for the Deadly Demise* ability, and on a 6, that ability is resolved. Finally, the Impulsor is removed from the battlefield.

Battle Focus Core

If your Army Faction is Asuryani, at the start of the battle round, you receive a number of Battle Focus tokens based on the battle size, as shown below:

■ Incursion - 2 ■ Strike Force - 4 ■ Onslaught - 6

Each time one of the triggers shown in the Agile Manoeuvres section of your codex occurs, you can spend one Battle focus token to enable the relevant eligible unit to perform that Agile Manoeuvre. A unit is eligible to perform an Agile Manoeuvre if it has this ability and has not already performed an Agile Manoeuvre in the same phase. Unless otherwise stated, you cannot trigger the same Agile Manoeuvre more than once per phase. At the end of the battle round, all unspent Battle Focus tokens are lost.

Twin-linked Core

Each time an attack is made with a [TWIN-LINKED] weapon, you can re-roll the wound roll.