VOXROSTER
CodexFactionsTyranidsWinged Tyranid Prime

Winged Tyranid Prime

M12"
T5
SV4+
W6
LD7+
OC1

Composition & Wargear

Winged Tyranid Prime
Equipped Prime talons

Melee Weapons

WeaponRangeAWSSAPD
Prime talons Melee62+ 6-12

Abilities

Alpha Warrior Datasheet

While this model is leading a unit, weapons equipped by models in that unit have the [SUSTAINED HITS 1] ability.

Death Blow Datasheet

If this model is destroyed by a melee attack, if it has not fought this phase, roll one D6: on a 4+, do not remove it from play. The destroyed model can fight after the attacking model’s unit has finished making its attacks, and is then removed from play.

Leader Datasheet

This model can be attached to the following units: - Gargoyles - Tyranid Warriors With Melee Bio-Weapons - Tyranid Warriors With Ranged Bio-Weapons

Deep Strike Core

Each time this unit makes an ingress move (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from all enemy units, even if that is within your opponent’s deployment zone.

Synapse Core

If your Army Faction is TYRANIDS, while a TYRANIDS unit from your army is within 6" of one or more friendly SYNAPSE models, that TYRANIDS unit is said to be within Synapse Range of that model and of your army. While a TYRANIDS unit from your army is within Synapse Range of your army: ▪ Each time that unit takes a Battle‑shock test, take that test on 3D6 instead of 2D6. ▪ Each time a model in that unit makes a melee attack, add 1 to the Strength characteristic of that attack.

Shadow in the Warp Core

If your Army Faction is TYRANIDS, once per battle, in either player’s Command phase, if one or more units from your army with this ability are on the battlefield, you can unleash the Shadow in the Warp. When you do, each enemy unit on the battlefield must take a Battle‑shock test. Each time an enemy unit takes such a Battle‑shock test, if it is within 6" of one or more SYNAPSE units from your army, subtract 1 from that test.