Node Organism [Crucible]
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Barbed strangler | 36" | D6+1 | 3+ | 6 | -1 | 1 |
| Bio-plasma | 12" | D3 | 3+ | 7 | -2 | 1 |
| Bio-plasmic cannon | 36" | D6+3 | 3+ | 8 | -3 | 3 |
| Deathspitter | 24" | 3 | 3+ | 5 | -1 | 1 |
| Deathspitters with slimer maggots | 24" | 6 | 3+ | 7 | -2 | 1 |
| Devourer | 18" | 5 | 3+ | 4 | 0 | 1 |
| Devourers with brainleech worms | 18" | 12 | 3+ | 6 | 0 | 1 |
| Heavy venom cannon | 36" | D3 | 3+ | 9 | -2 | 3 |
| Spine banks | 6" | 5 | 3+ | 5 | 0 | 1 |
| Spinefists | 12" | 2 | 3+ | 4 | 0 | 1 |
| Stranglethorn cannon | 36" | D6+1 | 3+ | 7 | -1 | 2 |
| Thoracic bio-weapon | 12" | 3 | 3+ | 4 | 0 | 1 |
| Venom cannon | 36" | D3 | 3+ | 9 | -2 | 2 |
| Rupture cannon | 48" | 2 | 3+ | 18 | -4 | 2D6 |
| Acid spray | 18" | D6+6 | N/A | 6 | -2 | 2 |
| Bio-electric pulse | 12" | 6 | 3+ | 5 | 0 | 1 |
| Fleshborer hive | 24" | 20 | 3+ | 5 | 0 | 1 |
| Psychic overload | 18" | D6+3 | 3+ | 10 | -2 | 3 |
| Psychic scream | 18" | 2D6 | N/A | 5 | -1 | 2 |
| Psychoclastic torrent | 12" | D6 | N/A | 6 | -1 | 1 |
| Stinger salvoes | 24" | 8 | 3+ | 5 | 0 | 1 |
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Crushing claws | Melee | 5 | 2+ | 12 | -3 | D6+1 |
| Massive scything talons - strike | Melee | 5 | 3+ | 9 | -2 | D6 |
| Massive scything talons - sweep | Melee | 10 | 3+ | 7 | -1 | 2 |
| Monster-beast weapons | Melee | 12 | 3+ | 9 | -2 | 3 |
| Piercing claws and talons | Melee | 6 | 2+ | 7 | -2 | 2 |
| Ravener claws and talons | Melee | 7 | 2+ | 5 | -1 | 1 |
| Scything talons | Melee | 6 | 2+ | 9 | -2 | 3 |
| Tyrant-beast weapons | Melee | 5 | 2+ | 7 | -2 | 2 |
| Warrior-beast weapons | Melee | 6 | 2+ | 5 | -1 | 1 |
| Monstrous scything talons | Melee | 4 | 2+ | 7 | -2 | 2 |
| Monstrous bonesword and lash whip | Melee | 6 | 2+ | 9 | -2 | 3 |
| Ravenous maw | Melee | 14 | 3+ | 7 | -1 | 2 |
Abilities
While this model is leading a unit, weapons equipped by models in that unit have the [SUSTAINED HITS 1] ability.
This model can be attached to the following units: - Tyranid Warriors with Melee Bio-weapons - Tyranid Warriors with Ranged Bio-weapons
This ability always takes the form [SUSTAINED HITS X]. Each time an attack made with a [SUSTAINED HITS] weapon results in a critical hit, that attack results in a number of additional hits on the target as denoted by X. Example: An attack made with a *[SUSTAINED HITS 2] weapon results in a critical hit. That attack therefore hits the target three times (once from the critical hit, and twice more from the [SUSTAINED HITS 2] ability).
If your Army Faction is TYRANIDS, once per battle, in either player’s Command phase, if one or more units from your army with this ability are on the battlefield, you can unleash the Shadow in the Warp. When you do, each enemy unit on the battlefield must take a Battle‑shock test. Each time an enemy unit takes such a Battle‑shock test, if it is within 6" of one or more SYNAPSE units from your army, subtract 1 from that test.
If your Army Faction is TYRANIDS, while a TYRANIDS unit from your army is within 6" of one or more friendly SYNAPSE models, that TYRANIDS unit is said to be within Synapse Range of that model and of your army. While a TYRANIDS unit from your army is within Synapse Range of your army: ▪ Each time that unit takes a Battle‑shock test, take that test on 3D6 instead of 2D6. ▪ Each time a model in that unit makes a melee attack, add 1 to the Strength characteristic of that attack.
A Character created using Crucible rules has the Crucible ability. Your army may include up to three units with the Crucible ability and these units cannot be given Enhancements.