VOXROSTER
CodexFactionsTyranidsNode Organism [Crucible]

Node Organism [Crucible]

M6"
T5
SV4+
W6
LD7+
OC1

Ranged Weapons

WeaponRangeABSSAPD
Barbed strangler 36"D6+13+ 6-11
Bio-plasma 12"D33+ 7-21
Bio-plasmic cannon 36"D6+33+ 8-33
Deathspitter 24"33+ 5-11
Deathspitters with slimer maggots 24"63+ 7-21
Devourer 18"53+ 401
Devourers with brainleech worms 18"123+ 601
Heavy venom cannon 36"D33+ 9-23
Spine banks 6"53+ 501
Spinefists 12"23+ 401
Stranglethorn cannon 36"D6+13+ 7-12
Thoracic bio-weapon 12"33+ 401
Venom cannon 36"D33+ 9-22
Rupture cannon 48"23+ 18-42D6
Acid spray 18"D6+6N/A 6-22
Bio-electric pulse 12"63+ 501
Fleshborer hive 24"203+ 501
Psychic overload 18"D6+33+ 10-23
Psychic scream 18"2D6N/A 5-12
Psychoclastic torrent 12"D6N/A 6-11
Stinger salvoes 24"83+ 501

Melee Weapons

WeaponRangeAWSSAPD
Crushing claws Melee52+ 12-3D6+1
Massive scything talons - strike Melee53+ 9-2D6
Massive scything talons - sweep Melee103+ 7-12
Monster-beast weapons Melee123+ 9-23
Piercing claws and talons Melee62+ 7-22
Ravener claws and talons Melee72+ 5-11
Scything talons Melee62+ 9-23
Tyrant-beast weapons Melee52+ 7-22
Warrior-beast weapons Melee62+ 5-11
Monstrous scything talons Melee42+ 7-22
Monstrous bonesword and lash whip Melee62+ 9-23
Ravenous maw Melee143+ 7-12

Abilities

Alpha Warrior Datasheet

While this model is leading a unit, weapons equipped by models in that unit have the [SUSTAINED HITS 1] ability.

Leader Datasheet

This model can be attached to the following units: - Tyranid Warriors with Melee Bio-weapons - Tyranid Warriors with Ranged Bio-weapons

Sustained Hits Core

This ability always takes the form [SUSTAINED HITS X]. Each time an attack made with a [SUSTAINED HITS] weapon results in a critical hit, that attack results in a number of additional hits on the target as denoted by X. Example: An attack made with a *[SUSTAINED HITS 2] weapon results in a critical hit. That attack therefore hits the target three times (once from the critical hit, and twice more from the [SUSTAINED HITS 2] ability).

Shadow in the Warp Core

If your Army Faction is TYRANIDS, once per battle, in either player’s Command phase, if one or more units from your army with this ability are on the battlefield, you can unleash the Shadow in the Warp. When you do, each enemy unit on the battlefield must take a Battle‑shock test. Each time an enemy unit takes such a Battle‑shock test, if it is within 6" of one or more SYNAPSE units from your army, subtract 1 from that test.

Synapse Core

If your Army Faction is TYRANIDS, while a TYRANIDS unit from your army is within 6" of one or more friendly SYNAPSE models, that TYRANIDS unit is said to be within Synapse Range of that model and of your army. While a TYRANIDS unit from your army is within Synapse Range of your army: ▪ Each time that unit takes a Battle‑shock test, take that test on 3D6 instead of 2D6. ▪ Each time a model in that unit makes a melee attack, add 1 to the Strength characteristic of that attack.

Crucible Core

A Character created using Crucible rules has the Crucible ability. Your army may include up to three units with the Crucible ability and these units cannot be given Enhancements.