Tyrant Guard
M6"
T8
SV3+
W4
LD8+
OC1
Composition & Wargear
1× Tyrant Guard
Each model
Wargear
one of:
Scything talons and rending claws / Bone cleaver, lash whip and rending claws / Crushing claws and rending claws
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Scything talons and rending claws | Melee | 5 | 3+ | 5 | -1 | 1 |
| Bone cleaver, lash whip and rending claws | Melee | 3 | 3+ | 5 | -1 | 2 |
| Crushing claws and rending claws | Melee | 2 | 4+ | 8 | -2 | 2 |
Abilities
Guardian Organism Datasheet
While a CHARACTER model is leading this unit, that Character has the Feel No Pain 5+ ability
Synapse Core
If your Army Faction is TYRANIDS, while a TYRANIDS unit from your army is within 6" of one or more friendly SYNAPSE models, that TYRANIDS unit is said to be within Synapse Range of that model and of your army. While a TYRANIDS unit from your army is within Synapse Range of your army: ▪ Each time that unit takes a Battle‑shock test, take that test on 3D6 instead of 2D6. ▪ Each time a model in that unit makes a melee attack, add 1 to the Strength characteristic of that attack.
Twin-linked Core
Each time an attack is made with a [TWIN-LINKED] weapon, you can re-roll the wound roll.