VOXROSTER
CodexFactionsTyranidsTyranid Warriors with Ranged Bio-Weapons

Tyranid Warriors with Ranged Bio-Weapons

M6"
T5
SV4+
W3
LD7+
OC2

Composition & Wargear

Tyranid Prime
Tyranid Warrior

Ranged Weapons

WeaponRangeABSSAPD
Deathspitter 24"34+ 5-11
Spinefists 12"24+ 401
Venom cannon 36"D34+ 9-22
Barbed strangler 36"D6+14+ 6-11
Devourer 18"54+ 401

Melee Weapons

WeaponRangeAWSSAPD
Tyranid Warrior claws and talons Melee53+ 5-11

Abilities

Adaptable Predators Datasheet

This unit is eligible to shoot and declare a charge in a turn in which it Fell Back.

Shadow in the Warp Core

If your Army Faction is TYRANIDS, once per battle, in either player’s Command phase, if one or more units from your army with this ability are on the battlefield, you can unleash the Shadow in the Warp. When you do, each enemy unit on the battlefield must take a Battle‑shock test. Each time an enemy unit takes such a Battle‑shock test, if it is within 6" of one or more SYNAPSE units from your army, subtract 1 from that test.

Synapse Core

If your Army Faction is TYRANIDS, while a TYRANIDS unit from your army is within 6" of one or more friendly SYNAPSE models, that TYRANIDS unit is said to be within Synapse Range of that model and of your army. While a TYRANIDS unit from your army is within Synapse Range of your army: ▪ Each time that unit takes a Battle‑shock test, take that test on 3D6 instead of 2D6. ▪ Each time a model in that unit makes a melee attack, add 1 to the Strength characteristic of that attack.