VOXROSTER
CodexFactionsTyranidsMacro Organism [Crucible]

Macro Organism [Crucible]

M8"
T10
SV3+
W14
LD8+
OC4

Ranged Weapons

WeaponRangeABSSAPD
Barbed strangler 36"D6+13+ 6-11
Bio-plasma 12"D33+ 7-21
Bio-plasmic cannon 36"D6+33+ 8-33
Deathspitter 24"33+ 5-11
Deathspitters with slimer maggots 24"63+ 7-21
Devourer 18"53+ 401
Devourers with brainleech worms 18"123+ 601
Heavy venom cannon 36"D33+ 9-23
Spine banks 6"53+ 501
Spinefists 12"23+ 401
Stranglethorn cannon 36"D6+13+ 7-12
Thoracic bio-weapon 12"33+ 401
Venom cannon 36"D33+ 9-22
Rupture cannon 48"23+ 18-42D6
Acid spray 18"D6+6N/A 6-22
Bio-electric pulse 12"63+ 501
Fleshborer hive 24"203+ 501
Psychic overload 18"D6+33+ 10-23
Psychic scream 18"2D6N/A 5-12
Psychoclastic torrent 12"D6N/A 6-11
Stinger salvoes 24"83+ 501

Melee Weapons

WeaponRangeAWSSAPD
Crushing claws Melee52+ 12-3D6+1
Massive scything talons - strike Melee53+ 9-2D6
Massive scything talons - sweep Melee103+ 7-12
Monster-beast weapons Melee123+ 9-23
Piercing claws and talons Melee62+ 7-22
Ravener claws and talons Melee72+ 5-11
Scything talons Melee62+ 9-23
Tyrant-beast weapons Melee52+ 7-22
Warrior-beast weapons Melee62+ 5-11
Monstrous scything talons Melee42+ 7-22
Monstrous bonesword and lash whip Melee62+ 9-23
Ravenous maw Melee143+ 7-12

Abilities

Unstoppable Monstrosity Datasheet

At the start of each player's Command phase, this model regains up to D3 lost wounds.

Synapse Core

If your Army Faction is TYRANIDS, while a TYRANIDS unit from your army is within 6" of one or more friendly SYNAPSE models, that TYRANIDS unit is said to be within Synapse Range of that model and of your army. While a TYRANIDS unit from your army is within Synapse Range of your army: ▪ Each time that unit takes a Battle‑shock test, take that test on 3D6 instead of 2D6. ▪ Each time a model in that unit makes a melee attack, add 1 to the Strength characteristic of that attack.

Deadly Demise Core

This ability always takes the form Deadly Demise X. Each time a model in this unit is destroyed, after the units embarked within it (if any) have made their emergency disembark moves, roll one D6. On a 6, that model suffers a deadly demise; each unit within 6" of that model suffers a number of mortal wounds denoted by X (if this is a random number, roll separately for each unit within 6").  Example:* An Impulsor with a unit of Intercessors embarked within it is destroyed by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Then the Intercessors make an emergency disembark move. Then the roll is made for the Deadly Demise* ability, and on a 6, that ability is resolved. Finally, the Impulsor is removed from the battlefield.

Crucible Core

A Character created using Crucible rules has the Crucible ability. Your army may include up to three units with the Crucible ability and these units cannot be given Enhancements.