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CodexFactionsTyranidsGargoyles

Gargoyles

M12"
T3
SV6+
W1
LD8+
OC2

Composition & Wargear

10-20× Gargoyles
Choose one Wargear Blinding venom (max 1) / Fleshborer (max 1)

Ranged Weapons

WeaponRangeABSSAPD
Fleshborer 18"14+ 501

Melee Weapons

WeaponRangeAWSSAPD
Blinding venom Melee14+ 301

Abilities

Winged Swarm Datasheet

In your Shooting phase, after this unit has shot, if it is not within Engagement Range of any enemy units, it can make a Normal move of up to 6". If it does, until the end of the turn, this unit is not eligible to declare a charge.

Synapse Core

If your Army Faction is TYRANIDS, while a TYRANIDS unit from your army is within 6" of one or more friendly SYNAPSE models, that TYRANIDS unit is said to be within Synapse Range of that model and of your army. While a TYRANIDS unit from your army is within Synapse Range of your army: ▪ Each time that unit takes a Battle‑shock test, take that test on 3D6 instead of 2D6. ▪ Each time a model in that unit makes a melee attack, add 1 to the Strength characteristic of that attack.

Deep Strike Core

Each time this unit makes an ingress move (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from all enemy units, even if that is within your opponent’s deployment zone.

Assault Core

Units containing one or more models with an [ASSAULT] weapon can shoot using assault shooting (10.05).