VOXROSTER
CodexFactionsTyranidsTrygon

Trygon

M10"
T10
SV3+
W14
LD8+
OC4

Composition & Wargear

Trygon
Equipped Trygon scything talons

Ranged Weapons

WeaponRangeABSSAPD
Bio-electric pulse 12"63+ 501

Melee Weapons

WeaponRangeAWSSAPD
Trygon scything talons Melee123+ 9-23

Abilities

Subterranean Tunnels Datasheet

In your Movement phase, when this model is set up on the battlefield using the Deep Strike ability, it can use a subterranean tunnel. If it does, this model can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy units, but until the end of the turn, it is not eligible to declare a charge.

Deep Strike Core

Each time this unit makes an ingress move (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from all enemy units, even if that is within your opponent’s deployment zone.

Damaged: 1-5 Wounds Remaining Ability

While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.

Synapse Core

If your Army Faction is TYRANIDS, while a TYRANIDS unit from your army is within 6" of one or more friendly SYNAPSE models, that TYRANIDS unit is said to be within Synapse Range of that model and of your army. While a TYRANIDS unit from your army is within Synapse Range of your army: ▪ Each time that unit takes a Battle‑shock test, take that test on 3D6 instead of 2D6. ▪ Each time a model in that unit makes a melee attack, add 1 to the Strength characteristic of that attack.