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CodexRulesAircraft & Flying

Aircraft & Flying

Aircraft & Flying

21.02 MOVING IN A STRAIGHT LINE ROTATING Both models shown here can move a maximum distance of 6". They both move 3" in a straight line, then 3" in another straight line, for a total movement of 6". This model can move a maximum distance of 12". It moves in a series of straight lines and rotations, as follows: A) Moves 6" in a straight line B) Rotates C) Moves 6" in a straight line D) Rotates This model has moved a total of 12". Models without a base are rotated around their central axis (see Frame,

21.03

►Modifying Dice Rolls

Monsters and Vehicles

21.01 Some rules allow a unit to make a surge move, as described below. SURGE MOVE 21.02 MAXIMUM DISTANCE: As stated in the rule allowing this move type. ELIGIBLE IF: All of the following apply:

The rule allowing this move type has been triggered.

Your unit is not battle-shocked.

Your unit is unengaged.

Your unit has not moved this phase. EFFECT: Your unit moves as described in Moving (03). BEFORE MOVING: Select the closest enemy unit to be the surge target. WHILE MOVING:

Each model must end its move engaged with the surge target if possible.

Each model that cannot end its move engaged with the surge target must end its move as close as possible to the surge target. AFTER MOVING:

Your unit cannot be engaged with one or more enemy units that were not the surge target.

Your unit cannot move again this phase. This section supplements the basic rules for moving models, explaining how some units can fly over obstacles or surge closer to the enemy. MAKING A SURGE MOVE ++ THE REWARD FOR TREACHERY IS RETRIBUTION ++ FLYING AND SURGING ADVANCED 4"

Unit A shoots, and destroys two models from unit B.

Unit B has an ability that allows it to make a surge move of D6" after an enemy unit has shot, if one or more of its models were destroyed by those attacks. The active player rolls one D6, resulting in a 4.

Unit B makes a surge move, each of its surviving models moving up to 4" towards the closest enemy unit (unit C). It ends this move engaged with that unit. A B C 70

SEE ALSO SURGE MOVES

►Rules Sequencing FLYING MODELS 21.03 Models with the FLY keyword, and units such models are part of, are said to be able to FLY. Some rules also refer to such models/units as FLYING models/FLYING units. Each time a FLYING unit is selected to make a normal, advance, fall-back or charge move, before moving any models in that unit, the active player can declare that it will take to the skies. If it does, while resolving that move:

Subtract 2" from the maximum distance.

Each time a FLYING model moves:

▫Ignore all vertical distance for the purposes of how far it has moved.

▫It can move through all types of model (including enemy models and MONSTER/VEHICLE models).

▫It can move horizontally and vertically through all categories of terrain feature. TAKING TO THE SKIES

This Riptide Battlesuit can FLY. It makes an advance move with a maximum distance of 16".

Before moving the unit, the active player declares that it will take to the skies. That move's maximum distance is reduced to 14", but while making that move, the Riptide Battlesuit can move through all enemy units (including VEHICLES) and all terrain features, ignoring any vertical distance that would normally be counted to ascend and descend terrain features. 14" 71

AURA ABILITIES

21.03), do not subtract 2" from the maximum distance. []