Actions
Actions
16.00
Aircraft
16.00
Shooting at Engaged Monsters and Vehicles
16.01 Some rules allow units to perform actions. Each action states:
STARTS: When it is started.
UNITS: Which friendly units can perform it.
USE LIMIT: How many times friendly units can start it.
COMPLETES: When it completes.
EFFECT: What the effects of completing it are.
Any additional restrictions that may apply. STARTING AN ACTION A unit is eligible to start an action unless one or more of the following apply to that unit:
It is not on the battlefield.
It is an AIRCRAFT/FORTIFICATION unit.
It is battle-shocked.
It has an OC characteristic of 0 or '-'.
It is engaged (unless it is a TITANIC unit).
It made an advance or fall-back move this turn.
It started another action this turn. If a unit starts an action, until the end of the turn:
It is not eligible to shoot (excluding TITANIC units).
It is not eligible to declare a charge. COMPLETING AN ACTION If a unit performing an action makes a move (excluding pile-in and consolidation moves) or leaves the battlefield, that unit does not complete that action. Otherwise, when an action is completed, its 'Effect' section is triggered. Example action for illustrative purposes only. WHERE TO FIND ACTIONS The actions players can use can be found in other publications such as mission packs. All players can use core actions, while other actions may have restrictions such as army faction. 16 DEPLOY DEVICE EXAMPLE ACTION (CANNOT BE USED) Though it won't turn the tide of battle, deployment of this device will be instrumental to the war effort. STARTS: Your Shooting phase. UNITS: One INFANTRY unit that is within a terrain area that is not within your deployment zone. USE LIMIT: Once per turn. COMPLETES: End of the turn. EFFECT: Set up one marker within 1" of your unit and within that terrain area. Actions represent vital battlefield tasks your forces must carry out, from searching for missing archeotech to completing a blasphemous ritual. 58
60
ADVANCED RULES 61
17 MONSTERS AND VEHICLES MOVING MONSTERS AND VEHICLES