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CodexRulesCharge Phase

Charge Phase

Charge Phase

11.04

Consolidation Move

11.01 Rules that are triggered at the start of the Charge phase are resolved now. 2. CHARGE 11.02 The active player resolves charges with their eligible units one at a time, using the sequence below, until all of their units they choose to charge with have declared a charge and those charges have been resolved. 1. Declare Charge: Select one friendly unit that has not declared a charge this phase and is eligible to declare a charge (see below). That unit declares a charge.

A unit is eligible to declare a charge if it is on the battlefield, unless otherwise stated. Here are some rules that prevent a unit from being eligible to declare a charge:

▫It is not within 12" of one or more enemy units.

▫It is engaged.

▫It made an advance or fall-back move this turn. 2. Make Charge Roll: Make a charge roll by rolling 2D6: the result is the maximum distance for the charge move. 3. Attempt Charge: If it is possible to make a charge move, and if you still want to, make a charge move with that unit (see opposite). Otherwise, your unit does not make a charge move. In either case, the charge is then resolved. 3. END OF CHARGE PHASE 11.03 Rules that are triggered at the end of the Charge phase are resolved now. The Charge phase is resolved by following these steps: 1. START OF CHARGE PHASE 2. CHARGE 3. END OF CHARGE PHASE FAILED CHARGES Note that, in the absence of modifiers to the charge roll, a result of 2 (a double 1) is never sufficient for a unit to complete a charge move, as a unit cannot be within engagement range (2") when it attempts a charge. Such a roll would therefore result in a failed charge, and the unit would not move. 11 ++ A GOOD DEATH EARNS THE EMPEROR'S BLESSING ++ In the Charge phase, you will be able to make charge moves with your units. This represents your forces closing the distance with their foes in order to engage them in bloody close combat. 36

CHARGE MOVE 11.04 MAXIMUM DISTANCE: Charge roll. ELIGIBLE IF: Your unit declared a charge this phase. EFFECT: Your unit moves as described in Moving (03). BEFORE MOVING: Select one or more enemy units that are within 12" of your unit and within the maximum distance of your unit; until the end of this move, each of those enemy units is a charge target. WHILE MOVING:

Each model must end its move closer to one or more charge targets.

Each model that can end its move within 1" of one or more charge targets must do so.

Each model that can end its move engaged with one or more charge targets must do so. AFTER MOVING:

Your unit must be engaged with all of the charge targets.

Your unit cannot be engaged with one or more enemy units that are not charge targets.

Until the end of the turn, each model in your unit has the ability (

11.02). While doing so, before making the charge roll, you must select one of the following modes:

Leap to Defend: When selecting charge targets, you can only select enemy units that made a charge move this phase and are within the maximum distance.

Into the Fray:

▫ When making the charge roll, if the result is greater than 6 (after modifiers), change it to 6.

▫ When selecting charge targets, you can select any enemy units that are within 6" of your unit and within the maximum distance. +1CP COUNTEROFFENSIVE 151 2 Used in: Your turn SEE ALSO USING STRATAGEMS

►Modifying CP Cost

►Rules Sequencing Stratagems are presented as shown above. Some feature optional conditions that carry an additional CP cost. This can depend on the effect you select (like in the example above) or other variables such as the keywords of the unit being targeted. STRATAGEMS KEY Used in: Either player's turn Used in: Opponent's turn 55

COMMAND RE-ROLL

11.02). While doing so, before making the charge roll, you must select one of the following modes:

Leap to Defend: When selecting charge targets, you can only select enemy units that made a charge move this phase and are within the maximum distance.

Into the Fray:

▫When making the charge roll, if the result is greater than 6 (after modifiers), change it to 6.

▫When selecting charge targets, you can select any enemy units that are within 6" of your unit and within the maximum distance. +1CP COUNTEROFFENSIVE