VOXROSTER
CodexRulesFight Phase

Fight Phase

Fight Phase

12.08

Disembark Move

12.03

Scout Move

12.08), but in the case of fall-back moves, ordered retreat is not mandatory, so you could select desperate escape instead. Many move types state conditions you must meet while/after moving. Those that are labelled with a mode name only apply if you selected that mode; those not labelled with a mode name always apply. 33

SHOOTING PHASE 10 1. START OF SHOOTING PHASE

12.01 Rules that are triggered at the start of the Fight phase are resolved now. 2. PILE IN 12.02 Both players make pile-in moves (see below) with all of their eligible units they choose to move. The 'Eligible If' section describes which units are eligible to make such moves. The player whose turn it is resolves all of their moves first, followed by their opponent. Each unit cannot make more than one pile-in move during this step. PILE-IN MOVE 12.03 MAXIMUM DISTANCE: 3" ELIGIBLE IF: It is the Fight phase and one or more of the following apply to your unit:

It is engaged.

It made a charge move this turn.

It was selected to make an overrun fight this phase (12.06). EFFECT: Your unit moves as described in Moving (03). BEFORE MOVING: Select pile-in targets: If your unit is engaged, select every enemy unit it is engaged with. Otherwise, select one or more enemy units within 5" of your unit. WHILE MOVING:

Models in base‑contact with one or more enemy models cannot be moved.

Each model that is moved must end its move closer to the closest pile-in target, and engaged with it if possible. AFTER MOVING:

Your unit must be engaged.

Each model that started this move engaged with an enemy unit must still be engaged with that enemy unit. The Fight phase is resolved by following these steps: 1. START OF FIGHT PHASE 2. PILE IN 3. FIGHT 4. CONSOLIDATE 5. END OF FIGHT PHASE 12 DO UNITS HAVE TO FIGHT? Yes, you have to fight with all units that can, but you don't have to pile in or consolidate with a unit if you don't want to. ++ BRAVE SOLDIERS DO NOT QUESTION, THEY SIMPLY ACT ++ In the Fight phase, both players get to act. First, units will pile in to maximise the number of models that are engaged, then all the combatants will make melee attacks, before units consolidate their position. 38

PILE-IN MOVES START OF FIGHT PHASE Because both RED RED units made charge moves this turn, they are both units this phase and are both eligible to make pile-in moves, even though the MONSTER is unengaged as it destroyed its charge target in the Charge phase using the Crushing Impact stratagem (

12.04 A unit is eligible to fight if it has not already been selected to fight this phase and one or more of the following apply to it:

It is engaged, or it was engaged at the start of this step.

It made a charge move this turn. Players resolve the following sequence until all eligible units have been selected to fight and their attacks have been resolved: 1. Resolve Fights First Combats: Starting with the player whose turn it is, players alternate selecting one friendly Fights First unit that is eligible to fight; that unit is selected to fight (see below). If this is not possible: If there are no Fights First units that are eligible to fight, move to the Resolve Remaining Combats step where this player will select their next unit. Otherwise, the other player selects their next unit. 2. Resolve Remaining Combats: Starting with the player who just moved this sequence onto this step, players alternate selecting one friendly unit that is eligible to fight; that unit is selected to fight. If this is not possible: If there are no units that are eligible to fight, the Fight step ends.  Otherwise, the other player selects their next unit. After resolving a fight in the Resolve Remaining Combats step, if there are one or more Fights First units that are now eligible to fight, return to the Resolve Fights First Combats step. WHEN A UNIT IS SELECTED TO FIGHT Each time a unit is selected to fight, select one fight type that unit is eligible to make, and resolve it with that unit. This can be one listed below, or one presented elsewhere: NORMAL FIGHT 12.05 ELIGIBLE IF: Your unit is engaged. EFFECT: Your unit fights as described in Making Attacks (04). OVERRUN FIGHT 12.06 ELIGIBLE IF: Your unit is unengaged, or was unengaged at the start of the Fight step but became engaged during the Fight phase. EFFECT: Your unit can make one additional pile-in move, then fights as described in Making Attacks (04). Fight types are marked with this icon. 40

OVERRUN FIGHT NORMAL FIGHT Players alternate selecting units to fight. Fights First units must be selected before any other eligible units. 3. The BLUE BLUE player has no Fights First units, so the RED RED player selects their next unit. 1. The RED RED player selects their MONSTER to fight. It makes a normal fight, destroying the TRANSPORT. 4. The RED RED player selects another Fights First unit. This unit is unengaged, but was engaged with the TRANSPORT at the start of the Fight step, so can make an overrun fight. It first makes a pile-in move to engage the unit that disembarked, then fights, destroying two enemy models. 2. The embarked unit makes an emergency disembark move. After doing so, it is unengaged. Fights First unit Fights First unit 3" 5. The BLUE BLUE player's unit fights back, but inflicts no damage. Terrain Objective Terrain Objective 41

FIGHT PHASE 12 4. CONSOLIDATE 12.07 Both players make consolidation moves (see below) with all of their eligible units they choose to move. The 'Eligible If' section describes which units are eligible to make such moves. The player whose turn it is resolves all of their moves first, followed by their opponent. Each unit cannot make more than one consolidation move during this step. CONSOLIDATION MOVE 12.08 MAXIMUM DISTANCE: 3" ELIGIBLE IF: It is the Fight phase and your unit was eligible to fight this phase. EFFECT: Your unit moves as described in Moving (03). BEFORE MOVING: Select consolidation mode: Ongoing Consolidation: If your unit is engaged, you must select this mode and select every enemy unit it is engaged with. Engaging Consolidation: Otherwise, if your unit is within 3" of one or more enemy units, you must select this mode and select one or more of those enemy units. Objective Consolidation: Otherwise, if your unit is within 3" of one or more objectives, you must select this mode and select one of those objectives. WHILE MOVING:

Ongoing Consolidation: Models in base‑contact with one or more enemy models cannot be moved. Each model that is moved must end its move closer to the closest selected enemy unit, and engaged with it if possible.

Engaging Consolidation: Each model that is moved must end its move closer to the closest selected enemy unit, and engaged with it if possible.

Objective Consolidation: Each model that is moved must end its move within range of the selected objective if possible, or closer to it if not. AFTER MOVING:

Ongoing Consolidation: Each model that started this move engaged with an enemy unit must still be engaged with that enemy unit.

Engaging Consolidation: Your unit must be engaged with all of the selected enemy units. If one or more enemy units engaged with your unit have not been selected to fight this phase, your opponent must select each of those units, one at a time; when each is selected, it becomes eligible to fight and is selected to fight (12.04).

Objective Consolidation: Your unit must be within range of the selected objective. 5. END OF FIGHT PHASE 12.09 Rules that are triggered at the end of the Fight phase are resolved now. NEW FOES TO FACE While using the engaging consolidation mode, your unit can end its consolidation move engaged with enemy units that have not yet fought this phase. If so, each of those enemy units will have an opportunity to fight your unit, so think carefully about how aggressively you want to move your unit using this mode. 42

The RED RED player makes consolidation moves first. All engaged units and all units that were eligible to fight this phase can make a consolidation move. Each model moves up to 3". Models in base-contact with enemy models cannot be moved. No enemy units are within 3" of this MONSTER unit, but an objective is within 3", so it moves within range of that objective. ONGOING CONSOLIDATION Terrain Objective Terrain Objective 3" OBJECTIVE CONSOLIDATION 43

44

BATTLEFIELDS AND TACTICS 45

TERRAIN PLACING TERRAIN

12.04). ++ FAITH IS THE STURDIEST ARMOUR. HATRED IS THE SUREST WEAPON ++ 57

ACTIONS PERFORMING ACTIONS

12.04).