Strategic Reserves
Strategic Reserves
20.00
20.04
Normal Move
20.04) 3. END OF MOVEMENT PHASE
20.00
20.04). RESTRICTIONS: You cannot use this stratagem during the first battle round. FIRE OVERWATCH
20.01 Before the battle, in the Declare Battle Formations step, you can select one or more friendly units (excluding FORTIFICATIONS) to place in strategic reserves. Instead of setting up these units on the battlefield during deployment, place them to one side; they are strategic reserves units, and will arrive later in the battle. Unless otherwise stated, the combined points value of all of your strategic reserves units (including those embarked within TRANSPORTS that are themselves placed in strategic reserves) cannot exceed 50% of your points limit for your battle size. REPOSITIONED UNITS 20.02 Some rules allow units to be removed from the battlefield and placed in strategic reserves during the battle. Units that use such rules are known as repositioned units. In addition to any other rules that apply to such units (such as where they can or cannot arrive), all of the following rules apply to them:
If used in the Movement phase, such rules can be used on units that have already moved that phase.
A repositioned unit that is set up in the same turn in which it made an advance, fall-back or disembark move has still made an advance, fall-back or disembark move that turn.
When they are removed from the battlefield, any rules that are affecting such units for a specified duration or under specified circumstances continue to affect them while that duration and/or those circumstances apply. Example: A unit that was within range of an aura ability when removed from the battlefield would no longer be affected by that aura ability if it is no longer within range of it when it makes an ingress move, but a unit that was battle-shocked when removed from the battlefield would still be battle-shocked if it makes an ingress move in the same turn. Strategic reserves are units that arrive on the battlefield at different times, either because they were held back during deployment, or because they are using special abilities to reposition themselves. 20 ++ THE MARTYR'S GRAVE IS THE KEYSTONE OF THE IMPERIUM ++ ADVANCED 68
ARRIVING FROM STRATEGIC RESERVES 20.03 To arrive on the battlefield, each strategic reserves unit must make an ingress move (see below). Unless otherwise stated, they can only do so from the second battle round onwards. INGRESS MOVE 20.04 SET-UP DISTANCE: 6" ELIGIBLE IF: Your unit is in strategic reserves (excluding units that are embarked within TRANSPORTS that are themselves in strategic reserves). EFFECT: Your unit is set up as described in Set Up (
20.01). MOVEMENT
20.04); they are not eligible to make any other type of move.
At the end of your opponent's turn, all AIRCRAFT units in your army that are on the battlefield must be placed in strategic reserves.
Each time a unit makes any type of move, its models can be moved through AIRCRAFT models.
Each time a unit makes a pile-in, consolidation or surge move, unless that unit can FLY, while making that move, ignore AIRCRAFT units for the purposes of selecting enemy units and determining the closest enemy unit.
Being engaged solely with one or more AIRCRAFT units does not prevent a unit from being eligible to make a normal or advance move. SHOOTING
20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from all enemy units, even if that is within your opponent's deployment zone. []