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CodexRulesObjective Markers

Objective Markers

Objective Markers

14.01 If a mission uses objectives, it will state where they are located on the battlefield. Typically, your mission will have a deployment map showing several points where objectives should be placed. The location of each point should coincide with a terrain area (

14.02 At the start of the battle, no objective on the battlefield is controlled by either player. To gain control of an objective, a player will need one or more models with an OC characteristic of 1 or more within range of it. A model is within range of a terrain objective while it is within that terrain area. At the end of each phase and turn, to determine a player's level of control over an objective, add together the OC characteristics of all the models in that player's army that are within range of that objective:

The player who has the highest level of control over that objective controls that objective.

If both players have the same level of control over that objective, unless that objective is secured (see below), that objective is not controlled by either player. While one or more units from a player's army are within range of an objective that player controls, for each of those units that contains one or more models with an OC characteristic of 1 or more, that unit is said to be controlling that objective. SECURED OBJECTIVES 14.03 Some rules allow an objective to be secured by a player's army. When an objective is secured by a player's army, that objective remains under their control - even once they no longer have any units within range of it - until their opponent's level of control over that objective is greater than theirs at the end of a phase. OBJECTIVES 14 HOLD AT ALL COSTS Some units have abilities that are triggered when they control an objective, or when they secure an objective for your army. Objectives represent critical locations that both sides are attempting to secure, and many missions require your forces to take control of them to achieve victory. This section describes how to do so with your models. 52

SEE ALSO

►Objectives Not Within a Terrain Area CONTROLLING A TERRAIN OBJECTIVE ++ FOR A WARRIOR THE ONLY CRIME IS COWARDICE ++ This unit is currently battle-shocked, so the OC characteristic of all of its models is '-'. The models in this unit each have an OC characteristic of 1. Six of its models are within the terrain area. This VEHICLE has an OC characteristic of 3, and it is within the terrain area. This VEHICLE has an OC characteristic of 2, and it is wholly within the terrain area. Both players add together the OC characteristics of all their models that are within the terrain area. The BLUE BLUE player's level of control is 5, and the RED RED player's level of control is 6. The RED RED player therefore controls the objective. 53

USING STRATAGEMS