VOXROSTER
CodexFactionsAdeptus MechanicusSerberys Raiders

Serberys Raiders

M12"
T4
SV4+
W2
LD7+
OC2

Composition & Wargear

Serberys Raider Alpha
Equipped Galvanic carbine, Cavalry sabre & clawed limbs
2-5× Serberys Raider
Equipped Cavalry sabre & clawed limbs, Galvanic carbine
Each model one of: Serberys Raider / data-tether (max 1)

Ranged Weapons

WeaponRangeABSSAPD
Galvanic carbine 18"34+ 401
Mechanicus pistol 12"14+ 6-11
Digital Cannon 24"23+ 6-13
Electro-fire Implants 12"D6+33+ 401
Neural Jammer 18"43+ 4-21
Nanoshard Projector 12"33+ 5-12
Arc Annulus 12"23+ 7-12
Electro-fused Vambraces 12"63+ 3-11
Syntaxik ChargerSonic Devastation 24"83+ 301

Melee Weapons

WeaponRangeAWSSAPD
Cavalry sabre & clawed limbs Melee44+ 4-11

Abilities

Tactica Obliqua Datasheet

In your opponent's Movement phase, if an enemy unit ends a move within 8” of this unit, if this unit is not within Engagement Range of one or more enemy units, it can do one of the following: - Make a Normal move of up to D6". - Make a Normal move of up to 6", provided every model in this unit ends that move wholly within 6" of one or more friendly Adeptus Mechanicus Battleline units.

Scouts Core

This ability always takes the form Scouts X". In the Resolve Pre-battle Abilities step, if every model in a unit has this ability, you can do one of the following:  - If that unit is in strategic reserves, you can set up that unit anywhere that is wholly within your deployment zone.  - If that unit is wholly within your deployment zone, it can make a scout move (see below).  - If that unit is embarked within a DEDICATED TRANSPORT that is wholly within your deployment zone, and if every model embarked within that DEDICATED TRANSPORT has the Scouts ability, that DEDICATED TRANSPORT can make a scout move.

Doctrina Imperatives Core

At the start of the battle round, you can select one of the Doctrina Imperatives below. Until the end of the battle round, that Doctrina Imperative is active for your army, and all units from your army that have the Doctrina Imperatives ability gain the relevant abilities shown below.

PROTECTOR IMPERATIVE ■ Ranged weapons equipped by models in this unit have the [HEAVY] ability. ■ Improve the Ballistic Skill characteristic of ranged weapons equipped by models in this unit by 1. ■ Each time a melee attack targets this unit, if this unit has the Battleline keyword and/or it is within 6" of one or more friendly Adeptus Mechanicus Battleline units, subtract 1 from the Hit roll.

CONQUEROR IMPERATIVE ■ Ranged weapons equipped by models in this unit have the [ASSAULT] ability. ■ Improve the Weapon Skill characteristic of melee weapons equipped by models in this unit by 1. ■ Each time a model in this unit makes an attack, if this unit has the Battleline keyword and/or it is within 6" of one or more friendly Adeptus Mechanicus Battleline units, improve the Armour Penetration characteristic of that attack by 1.

Devastating Wounds Core

Each time an attack made with a [DEVASTATING WOUNDS] weapon results in a critical wound, the attack sequence for that attack ends and the target unit suffers a number of mortal wounds equal to the D characteristic of that weapon. These are inflicted after resolving any normal damage inflicted by those attacks.  Mortal wounds inflicted by [DEVASTATING WOUNDS] weapons can damage a maximum of one model for each critical wound; any remaining mortal wounds inflicted by that attack are lost.  Example: An attack made with a [DEVASTATING WOUNDS] weapon with a D characteristic of 3 results in a critical wound against an Intercessor Squad, so inflicts 3 mortal wounds. The first 2 mortal wounds are sufficient to destroy 1 Intercessor model, so the remaining mortal wound* is lost.

Enhanced data-tether Datasheet

Each time you select the bearer’s unit as the target of a Stratagem, roll one D6: on a 5+, you gain 1CP.

Stealth-screened Cybercanids Datasheet

This unit has Lone Operative 15".

Lone Operative Core

Unless part of an attached unit, this unit is not visible to enemy models unless they are within 12" of this unit, and it cannot be targeted by [INDIRECT FIRE] weapons unless the attacking model is within 12" of this unit.  If this ability takes the form Lone Operative X", unless part of an attached unit, this unit is not visible to enemy models unless they are within X" of this unit, and it cannot be targeted by [INDIRECT FIRE] weapons unless the attacking model is within X" of this unit.