VOXROSTER
CodexFactionsAdeptus MechanicusIronstrider Alpha [Crucible]

Ironstrider Alpha [Crucible]

M10"
T7
SV3+
W7
LD7+
OC2

Ranged Weapons

WeaponRangeABSSAPD
Digital Cannon 24"23+ 6-13
Electro-fire Implants 12"D6+33+ 401
Neural Jammer 18"43+ 4-21
Nanoshard Projector 12"33+ 5-12
Arc Annulus 12"23+ 7-12
Electro-fused Vambraces 12"63+ 3-11
Syntaxik ChargerSonic Devastation 24"83+ 301
Arc rifle 30"13+ 8-1D3
Eradication ray - dissipated 24"D33+ 6-11
Eradication ray - focused 12"D33+ 6-22
Flechette carbine 18"63+ 301
Galvanic carbine 18"33+ 401
Galvanic rifle 30"23+ 401
Magnarail lance 36"13+ 7-23
Phosphor blast carbine 18"D63+ 601
Phosphor torch 12"D6N/A 401
Plasma caliver - supercharge 30"23+ 8-32
Plasma caliver - standard 30"23+ 7-21
Radium carbine 18"33+ 301
Radium jezzail 36"13+ 5-23
Transonic cannon 12"D6N/A 402
Transuranic arquebus 36"13+ 7-2D3
Twin cognis autocannon 48"43+ 9-13
Twin cognis lascannon 48"23+ 12-3D6+1
Volkite blaster 24"33+ 502
Macrostubber 12"53+ 401
Mechanicus pistol 12"13+ 6-11
Flechette blaster 12"53+ 301
Phosphor serpenta 18"13+ 5-12
Stubcarbine 12"33+ 401

Melee Weapons

WeaponRangeAWSSAPD
Arc maul Melee43+ 5-11
Close combat weapon Melee43+ 301
Control stave Melee43+ 6-11
Ironstrider feet Melee33+ 501
Omnissian axe Melee43+ 6-22
Power fist Melee33+ 8-22
Power weapon Melee43 4-21
Servo-arc claw Melee33+ 8-22
Servo-arm Melee13+ 6-22
Taser goad Melee33+ 601
Taser lance Melee43+ 7-22
Transonic blades Melee53+ 5-11

Abilities

Leader Datasheet

This model can be attached to the following units: Ironstrider Ballistarii, Sydonian Dragoons with Taser Lances, Sydonian Dragoons with Radium Jezzails

Vector of the Omnissiah's Wrath Datasheet

Ranged weapons equipped by this model have [Ignores Cover].

Doctrina Imperatives Core

At the start of the battle round, you can select one of the Doctrina Imperatives below. Until the end of the battle round, that Doctrina Imperative is active for your army, and all units from your army that have the Doctrina Imperatives ability gain the relevant abilities shown below.

PROTECTOR IMPERATIVE ■ Ranged weapons equipped by models in this unit have the [HEAVY] ability. ■ Improve the Ballistic Skill characteristic of ranged weapons equipped by models in this unit by 1. ■ Each time a melee attack targets this unit, if this unit has the Battleline keyword and/or it is within 6" of one or more friendly Adeptus Mechanicus Battleline units, subtract 1 from the Hit roll.

CONQUEROR IMPERATIVE ■ Ranged weapons equipped by models in this unit have the [ASSAULT] ability. ■ Improve the Weapon Skill characteristic of melee weapons equipped by models in this unit by 1. ■ Each time a model in this unit makes an attack, if this unit has the Battleline keyword and/or it is within 6" of one or more friendly Adeptus Mechanicus Battleline units, improve the Armour Penetration characteristic of that attack by 1.

Deadly Demise Core

This ability always takes the form Deadly Demise X. Each time a model in this unit is destroyed, after the units embarked within it (if any) have made their emergency disembark moves, roll one D6. On a 6, that model suffers a deadly demise; each unit within 6" of that model suffers a number of mortal wounds denoted by X (if this is a random number, roll separately for each unit within 6").  Example:* An Impulsor with a unit of Intercessors embarked within it is destroyed by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Then the Intercessors make an emergency disembark move. Then the roll is made for the Deadly Demise* ability, and on a 6, that ability is resolved. Finally, the Impulsor is removed from the battlefield.

Stealth Core

If every model in a unit has this ability, each time a ranged attack targets that unit, that unit has the benefit of cover against that attack (13.08).