Kastelan Robots
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Twin Kastelan phosphor blaster | 24" | 3 | 4+ | 6 | -1 | 1 |
| Kastelan phosphor blaster | 24" | 3 | 4+ | 6 | -1 | 1 |
| Incendine combustor | 12" | D6 | N/A | 6 | -1 | 1 |
| Heavy phosphor blaster | 36" | 3 | 4+ | 6 | -1 | 2 |
| Digital Cannon | 24" | 2 | 3+ | 6 | -1 | 3 |
| Electro-fire Implants | 12" | D6+3 | 3+ | 4 | 0 | 1 |
| Neural Jammer | 18" | 4 | 3+ | 4 | -2 | 1 |
| Nanoshard Projector | 12" | 3 | 3+ | 5 | -1 | 2 |
| Arc Annulus | 12" | 2 | 3+ | 7 | -1 | 2 |
| Electro-fused Vambraces | 12" | 6 | 3+ | 3 | -1 | 1 |
| Syntaxik ChargerSonic Devastation | 24" | 8 | 3+ | 3 | 0 | 1 |
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Close combat weapon | Melee | 3 | 4+ | 6 | 0 | 1 |
| Twin Kastelan fist | Melee | 4 | 4+ | 12 | -2 | 3 |
| Kastelan fist | Melee | 4 | 4+ | 12 | -2 | 3 |
Abilities
While a Cybernetica Datasmith model is leading this unit, that model has the Feel No Pain 4+ ability.
Each time a ranged attack is allocated to a Kastelan Robot model in this unit, on an unmodified saving throw of 6, the attacking unit suffers 1 mortal wound after it has finished making its attacks.
This ability always takes the form Deadly Demise X. Each time a model in this unit is destroyed, after the units embarked within it (if any) have made their emergency disembark moves, roll one D6. On a 6, that model suffers a deadly demise; each unit within 6" of that model suffers a number of mortal wounds denoted by X (if this is a random number, roll separately for each unit within 6"). Example:* An Impulsor with a unit of Intercessors embarked within it is destroyed by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Then the Intercessors make an emergency disembark move. Then the roll is made for the Deadly Demise* ability, and on a 6, that ability is resolved. Finally, the Impulsor is removed from the battlefield.
At the start of the battle round, you can select one of the Doctrina Imperatives below. Until the end of the battle round, that Doctrina Imperative is active for your army, and all units from your army that have the Doctrina Imperatives ability gain the relevant abilities shown below.
PROTECTOR IMPERATIVE ■ Ranged weapons equipped by models in this unit have the [HEAVY] ability. ■ Improve the Ballistic Skill characteristic of ranged weapons equipped by models in this unit by 1. ■ Each time a melee attack targets this unit, if this unit has the Battleline keyword and/or it is within 6" of one or more friendly Adeptus Mechanicus Battleline units, subtract 1 from the Hit roll.
CONQUEROR IMPERATIVE ■ Ranged weapons equipped by models in this unit have the [ASSAULT] ability. ■ Improve the Weapon Skill characteristic of melee weapons equipped by models in this unit by 1. ■ Each time a model in this unit makes an attack, if this unit has the Battleline keyword and/or it is within 6" of one or more friendly Adeptus Mechanicus Battleline units, improve the Armour Penetration characteristic of that attack by 1.
Each time an attack is made with an [IGNORES COVER] weapon, the target cannot have the benefit of cover against that attack (13.08), including from rules that give a model or unit the benefit of cover (e.g. Stealth).
Each time an attack is made with a [TWIN-LINKED] weapon, you can re-roll the wound roll.
Each time an attack is made with a [TORRENT] weapon, that attack automatically hits the target.