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CodexFactionsAdeptus MechanicusMagos [Crucible]

Magos [Crucible]

M6"
T4
SV2+
W4
LD7+
OC1

Ranged Weapons

WeaponRangeABSSAPD
Digital Cannon 24"23+ 6-13
Electro-fire Implants 12"D6+33+ 401
Neural Jammer 18"43+ 4-21
Nanoshard Projector 12"33+ 5-12
Arc Annulus 12"23+ 7-12
Electro-fused Vambraces 12"63+ 3-11
Syntaxik ChargerSonic Devastation 24"83+ 301
Arc rifle 30"13+ 8-1D3
Eradication ray - dissipated 24"D33+ 6-11
Eradication ray - focused 12"D33+ 6-22
Flechette carbine 18"63+ 301
Galvanic carbine 18"33+ 401
Galvanic rifle 30"23+ 401
Magnarail lance 36"13+ 7-23
Phosphor blast carbine 18"D63+ 601
Phosphor torch 12"D6N/A 401
Plasma caliver - supercharge 30"23+ 8-32
Plasma caliver - standard 30"23+ 7-21
Radium carbine 18"33+ 301
Radium jezzail 36"13+ 5-23
Transonic cannon 12"D6N/A 402
Transuranic arquebus 36"13+ 7-2D3
Twin cognis autocannon 48"43+ 9-13
Twin cognis lascannon 48"23+ 12-3D6+1
Volkite blaster 24"33+ 502
Macrostubber 12"53+ 401
Mechanicus pistol 12"13+ 6-11
Flechette blaster 12"53+ 301
Phosphor serpenta 18"13+ 5-12
Stubcarbine 12"33+ 401

Melee Weapons

WeaponRangeAWSSAPD
Arc maul Melee43+ 5-11
Close combat weapon Melee43+ 301
Control stave Melee43+ 6-11
Ironstrider feet Melee33+ 501
Omnissian axe Melee43+ 6-22
Power fist Melee33+ 8-22
Power weapon Melee43 4-21
Servo-arc claw Melee33+ 8-22
Servo-arm Melee13+ 6-22
Taser goad Melee33+ 601
Taser lance Melee43+ 7-22
Transonic blades Melee53+ 5-11

Abilities

Leader Datasheet

This model can be attached to the following units: Electro-Priests, Kataphrons, Skitarii Rangers, Skitarii Vanguard

Technoarcane Zealotry Datasheet

While this model's unit is in range of one or more objective markers, improve this model's Leadership characteristic by 1.

Doctrina Imperatives Core

At the start of the battle round, you can select one of the Doctrina Imperatives below. Until the end of the battle round, that Doctrina Imperative is active for your army, and all units from your army that have the Doctrina Imperatives ability gain the relevant abilities shown below.

PROTECTOR IMPERATIVE ■ Ranged weapons equipped by models in this unit have the [HEAVY] ability. ■ Improve the Ballistic Skill characteristic of ranged weapons equipped by models in this unit by 1. ■ Each time a melee attack targets this unit, if this unit has the Battleline keyword and/or it is within 6" of one or more friendly Adeptus Mechanicus Battleline units, subtract 1 from the Hit roll.

CONQUEROR IMPERATIVE ■ Ranged weapons equipped by models in this unit have the [ASSAULT] ability. ■ Improve the Weapon Skill characteristic of melee weapons equipped by models in this unit by 1. ■ Each time a model in this unit makes an attack, if this unit has the Battleline keyword and/or it is within 6" of one or more friendly Adeptus Mechanicus Battleline units, improve the Armour Penetration characteristic of that attack by 1.

Feel No Pain Core

This ability always takes the form Feel No Pain X+. Each time a model with this ability would lose a wound, roll one D6: on an X+, that wound is not lost. 

**Baffling Data Screed** Ability

In your Shooting phase, when this unit is selected to shoot, if this unit is not battle-shocked, you can use this ability. If you do, roll one D6:  - On a 2+, select one enemy VEHICLE unit within 12" of this unit. That enemy unit makes a battle-shock roll, with -1 to that battle-shock roll. A unit cannot be selected for this ability more than once per turn.  - Or: On 2+, those ranged attacks do not prevent this unit from being hidden.