Shas'nel [Crucible]
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Heavy rail rifle | 60" | 2 | 3+ | 12 | -4 | D6+1 |
| High-yield missile pods | 30" | 6 | 3+ | 7 | -1 | 2 |
| Ion rifle - standard | 30" | 3 | 4+ | 7 | -1 | 1 |
| Ion rifle - overcharge | 30" | 3 | 4+ | 8 | -2 | 2 |
| Pulse carbine | 20" | 2 | 3+ | 5 | 0 | 1 |
| Rail rifle | 30" | 1 | 4+ | 10 | -4 | 3 |
| Seeker missile | 48" | 1 | 3+ | 14 | -3 | D6+1 |
| Semi-automatic grenade launcher - EMP | 18" | 1 | 3+ | 3 | 0 | 1 |
| Semi-automatic grenade launcher - fusion | 18" | 1 | 3+ | 6 | -1 | 3 |
| Twin plasma rifle | 18" | 1 | 3+ | 8 | -3 | 3 |
| Twin smart missile system | 30" | 4 | 3+ | 5 | 0 | 1 |
| Tanglebomb launcher | 24" | D3 | 4+ | 5 | 0 | 1 |
| Fireblade pulse rifle | 30" | 1 | 3+ | 5 | 0 | 2 |
| Kroot rifle | 24" | 1 | 4+ | 4 | 0 | 1 |
| Blast javelin | 18" | D6 | 4+ | 10 | -2 | 2 |
| Fusion blaster | 12" | 1 | 3+ | 9 | -4 | D6 |
| Burst cannon | 18" | 4 | 3+ | 5 | 0 | 1 |
| Kroot carbine | 18" | 1 | 4+ | 4 | 0 | 2 |
| Kroot long gun | 36" | 1 | 3+ | 6 | -2 | 3 |
| Dart-bow and tri-blade | 24" | D3+1 | 4+ | 4 | 0 | 2 |
| Kroot scattergun | 12" | 2 | 4+ | 4 | 0 | 1 |
| Londaxi tribalest | 18" | 3 | 5+ | 7 | -1 | 1 |
| Pulse blaster | 10" | 2 | 3+ | 6 | -1 | 1 |
| Dvorgite skinner | 12" | D6 | N/A | 4 | -1 | 1 |
| Pulse pistol | 12" | 1 | 3+ | 5 | 0 | 1 |
| Kroot pistol and hunting javelins | 12" | 2 | 4+ | 4 | 0 | 1 |
| Kroot pistol | 12" | 1 | 4+ | 4 | 0 | 1 |
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Onager Gauntlet | Melee | 4 | 3+ | 14 | -3 | 3 |
| Kalamandra's bite | Melee | 4 | 4+ | 5 | -1 | 1 |
| Rampager fists | Melee | 4 | 3+ | 6 | -1 | 2 |
| Crushing bulk | Melee | 3 | 4+ | 6 | 0 | 1 |
| Bladestave and prey-hook | Melee | 4 | 2+ | 5 | -1 | 2 |
| Close combat weapon | Melee | 3 | 4+ | 3 | 0 | 1 |
| Hunting blades | Melee | 3 | 3+ | 4 | -1 | 1 |
| Shaper's blade | Melee | 4 | 2+ | 5 | 0 | 1 |
| Twin ritualistic blades | Melee | 4 | 2+ | 5 | -1 | 1 |
Abilities
While this model is leading a unit, add 1 to the Attacks characteristic of ranged weapons equipped by models in that unit.
This model can be attached to the following units: - Breacher Team - Strike Team
If your Army Faction is T’AU EMPIRE, at the start of your Shooting phase you can select units from your army with this ability to become Observer units.
During your Shooting phase, for each Observer unit from your army that has not been selected to shoot this phase and is eligible to shoot (excluding FORTIFICATION and Battle-shocked units) select one enemy unit that is visible to be marked as their Spotted unit until the end of the phase. Each enemy unit can only be marked as a Spotted unit once per phase.
Units from your army with the For the Greater Good ability (excluding Observer units) are Guided units while targeting one or more Spotted units.
Until the end of the phase, each time a model from your army in a Guided unit makes an attack that targets a Spotted unit, improve the Ballistic Skill characteristic of that attack by 1 and, if the Spotted unit was marked by an Observer unit that has the Markerlight keyword, that attack has the [IGNORES COVER] ability.
A Character created using Crucible rules has the Crucible ability. Your army may include up to three units with the Crucible ability and these units cannot be given Enhancements.