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Krootox Rampagers

M7"
T6
SV5+
W5
LD7+
OC2

Composition & Wargear

3-6× Krootox Rampagers

Ranged Weapons

WeaponRangeABSSAPD
Kroot pistol and hunting javelins 12"24+ 401

Melee Weapons

WeaponRangeAWSSAPD
Hunting blades Melee33+ 4-11
Rampager fists Melee43+ 6-12
Onager Gauntlet Melee43+ 14-33

Abilities

Kroot Linebreakers Datasheet

Each time this unit ends a Charge move, select one enemy unit within Engagement Range of it, then roll one D6 for each model in this unit that is within Engagement Range of that enemy unit: for each 4+, that enemy unit suffers D3 mortal wounds. If one or more enemy models are destroyed as a result of these mortal wounds, that enemy unit must take a Battle-shock test.

Scouts Core

This ability always takes the form Scouts X". In the Resolve Pre-battle Abilities step, if every model in a unit has this ability, you can do one of the following:  - If that unit is in strategic reserves, you can set up that unit anywhere that is wholly within your deployment zone.  - If that unit is wholly within your deployment zone, it can make a scout move (see below).  - If that unit is embarked within a DEDICATED TRANSPORT that is wholly within your deployment zone, and if every model embarked within that DEDICATED TRANSPORT has the Scouts ability, that DEDICATED TRANSPORT can make a scout move.

Harnessed Alien Instincts Ability

In your Shooting phase, this unit can select one visible enemy unit within 12". That enemy unit is prey‑marked: - While a unit is prey‑marked, that unit has +3" detection range.