Kroot Farstalkers
Composition & Wargear
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Farstalker firearm | 24" | 1 | 4+ | 4 | 0 | 1 |
| Kroot pistol | 12" | 1 | 4+ | 4 | 0 | 1 |
| Dvorgite skinner | 12" | D6 | N/A | 4 | -1 | 1 |
| Londaxi tribalest | 18" | 3 | 5+ | 7 | -1 | 1 |
| T'au tech rifle | 30" | 1 | 4+ | 5 | 0 | 1 |
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Ripping fangs | Melee | 3 | 3+ | 3 | 0 | 1 |
| Close combat weapon | Melee | 2 | 3+ | 4 | 0 | 1 |
| Ritual blade | Melee | 3 | 3+ | 5 | 0 | 1 |
| Onager Gauntlet | Melee | 4 | 3+ | 14 | -3 | 3 |
Abilities
During deployment, if every model in a unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from your opponent’s deployment zone and all enemy units.
If every model in a unit has this ability, each time a ranged attack targets that unit, that unit has the benefit of cover against that attack (13.08).
In your Shooting phase, this unit can select one visible enemy unit within 12". That enemy unit is prey‑marked: - While a unit is prey‑marked, that unit has +3" detection range.
This ability always takes the form [RAPID FIRE X]. Each time you gather attack dice for a [RAPID FIRE] weapon, add X additional attack dice if the target unit was within half range of that weapon in the Select Targets step. Example:* If a [RAPID FIRE 1] weapon with an A characteristic of 1 targets a unit that is within half range, you would gather one additional attack dice* for that weapon (for a total of two for that weapon).