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CodexFactionsT'au EmpireKroot Farstalkers

Kroot Farstalkers

Farstalkers & Kill-broker
M7"
T3
SV6+
W1
LD7+
OC1
Kroot Hounds
M12"
T3
SV6+
W1
LD7+
OC0

Composition & Wargear

Kroot Hounds
Equipped Ripping fangs
Kroot Farstalker
Each model one of: Kroot Farstalker (max 8) / Farstalker firearm and Pech'ra (max 1)
Up to 1 Special Weapon take: Dvorgite skinner / Londaxi tribalest / Kroot Farstalker
Kroot Kill-broker
Equipped Ritual blade
Each model Farstalker Firearm one of: Farstalker firearm / T'au tech rifle

Ranged Weapons

WeaponRangeABSSAPD
Farstalker firearm 24"14+ 401
Kroot pistol 12"14+ 401
Dvorgite skinner 12"D6N/A 4-11
Londaxi tribalest 18"35+ 7-11
T'au tech rifle 30"14+ 501

Melee Weapons

WeaponRangeAWSSAPD
Ripping fangs Melee33+ 301
Close combat weapon Melee23+ 401
Ritual blade Melee33+ 501
Onager Gauntlet Melee43+ 14-33

Abilities

Infiltrators Core

During deployment, if every model in a unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from your opponent’s deployment zone and all enemy units.

Stealth Core

If every model in a unit has this ability, each time a ranged attack targets that unit, that unit has the benefit of cover against that attack (13.08).

Harnessed Alien Instincts Ability

In your Shooting phase, this unit can select one visible enemy unit within 12". That enemy unit is prey‑marked: - While a unit is prey‑marked, that unit has +3" detection range.

Rapid Fire Core

This ability always takes the form [RAPID FIRE X]. Each time you gather attack dice for a [RAPID FIRE] weapon, add X additional attack dice if the target unit was within half range of that weapon in the Select Targets step.  Example:* If a [RAPID FIRE 1] weapon with an A characteristic of 1 targets a unit that is within half range, you would gather one additional attack dice* for that weapon (for a total of two for that weapon).