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CodexFactionsT'au EmpireCrisis Fireknife Battlesuits

Crisis Fireknife Battlesuits

M10"
T5
SV3+
W4
LD7+
OC2

Composition & Wargear

Crisis Fireknife Shas’vre

Ranged Weapons

WeaponRangeABSSAPD
Plasma rifle 18"14+ 8-33
Missile pod 30"24+ 7-12
Twin pulse carbine 20"25+ 501
Missile pod 30"25+ 7-12

Melee Weapons

WeaponRangeAWSSAPD
Battlesuit fists Melee35+ 501
Onager Gauntlet Melee43+ 14-33

Abilities

Fireknife Datasheet

Each time a model in this unit makes a ranged attack, re-roll a Hit roll of 1. If that attack targets a unit that is at its Starting Strength, you can re-roll the Hit roll instead.

Weapon Support System Datasheet

Each time a model in this unit makes a ranged attack, you can ignore any or all modifiers to the Hit roll.

Deep Strike Core

Each time this unit makes an ingress move (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from all enemy units, even if that is within your opponent’s deployment zone.

For The Greater Good Core

If your Army Faction is T’AU EMPIRE, at the start of your Shooting phase you can select units from your army with this ability to become Observer units.

During your Shooting phase, for each Observer unit from your army that has not been selected to shoot this phase and is eligible to shoot (excluding FORTIFICATION and Battle-shocked units) select one enemy unit that is visible to be marked as their Spotted unit until the end of the phase. Each enemy unit can only be marked as a Spotted unit once per phase.

Units from your army with the For the Greater Good ability (excluding Observer units) are Guided units while targeting one or more Spotted units.

Until the end of the phase, each time a model from your army in a Guided unit makes an attack that targets a Spotted unit, improve the Ballistic Skill characteristic of that attack by 1 and, if the Spotted unit was marked by an Observer unit that has the Markerlight keyword, that attack has the [IGNORES COVER] ability.