Great Knarloc [Legends]
Composition & Wargear
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Kroot bolt throwerHooked | 12" | 1 | 4+ | 12 | -2 | 3 |
| Kroot rifle (Ranged) | 24" | 1 | 4+ | 4 | 0 | 1 |
| Twin Kroot gun | 36" | 2 | 4+ | 7 | 0 | 2 |
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Great Knarloc beak and talons | Melee | 4 | 3+ | 7 | -1 | 3 |
| Kroot rifle (Melee) | Melee | 2 | 3+ | 4 | 0 | 1 |
| Onager Gauntlet | Melee | 4 | 3+ | 14 | -3 | 3 |
Abilities
Each time this model Advances, do not make an Advance roll for it. Instead, until the end of the phase, add 6" to the Move characteristic of this model.
This ability always takes the form Scouts X". In the Resolve Pre-battle Abilities step, if every model in a unit has this ability, you can do one of the following: - If that unit is in strategic reserves, you can set up that unit anywhere that is wholly within your deployment zone. - If that unit is wholly within your deployment zone, it can make a scout move (see below). - If that unit is embarked within a DEDICATED TRANSPORT that is wholly within your deployment zone, and if every model embarked within that DEDICATED TRANSPORT has the Scouts ability, that DEDICATED TRANSPORT can make a scout move.
In your Shooting phase, this unit can select one visible enemy unit within 12". That enemy unit is prey‑marked: - While a unit is prey‑marked, that unit has +3" detection range.
This ability always takes the form [RAPID FIRE X]. Each time you gather attack dice for a [RAPID FIRE] weapon, add X additional attack dice if the target unit was within half range of that weapon in the Select Targets step. Example:* If a [RAPID FIRE 1] weapon with an A characteristic of 1 targets a unit that is within half range, you would gather one additional attack dice* for that weapon (for a total of two for that weapon).
Each time an attack is made with a [TWIN-LINKED] weapon, you can re-roll the wound roll.
While a friendly KROOT unit is within 3" of the bearer, ranged weapons equipped by models in that unit have the [SUSTAINED HITS 1] ability.
This ability always takes the form [SUSTAINED HITS X]. Each time an attack made with a [SUSTAINED HITS] weapon results in a critical hit, that attack results in a number of additional hits on the target as denoted by X. Example: An attack made with a *[SUSTAINED HITS 2] weapon results in a critical hit. That attack therefore hits the target three times (once from the critical hit, and twice more from the [SUSTAINED HITS 2] ability).