Blitz Brigade
2 DPBlitz Brigade
Force Disposition: RECONNAISSANCE Detachment Points: 2
Enhancements
Blitzkaptin (25pts)
Runnin’ Boots (10pts)
Supercharged Squig Oil (10pts)
Tuff Git (5pts)
Force Disposition: RECONNAISSANCE Detachment Points: 2
Blitzkaptin (25pts)
Runnin’ Boots (10pts)
Supercharged Squig Oil (10pts)
Tuff Git (5pts)
Gathered together into an all-conquering mass of hulking brutes, the biggest Nobz and their even larger bosses are - or so they claim - more Orky than anyone else. Their bellowed war cries are louder, their self-belief, impetus and sheer presence an affront to the senses. Theirs is a violent momentum that can roll through entire enemy armies in an unrelenting wave of aggression. At the start of your Command phase , in a turn in which you have not called a Waaagh! , if you have one or more WARBOSS models on the battlefield (or embarked within a TRANSPORT that is on the battlefield), you can call a Waaagh! for a second time this battle. When doing so, that second Waaagh! only counts as having been called for WARBOSS , NOBZ and MEGANOBZ units from your army.
Force Disposition: PURGE THE FOE Detachment Points: 2
’Eadstompa (10pts)
Big Gob (20pts)
Da Biggest Boss (15pts)
Tellyporta (25pts)
Spying the largest or most dangerous threats on the battlefield - besides the Orks themselves - Beast Snaggas chase them down with gleeful enthusiasm, mobs racing each other to claim the kill and to snag a worthy trophy with which to proclaim their status as the warband’s greatest hunters. Until, that is, the easily distracted ladz notice their next quarry. At the start of your Command phase , select one MONSTER , VEHICLE or CHARACTER unit from your opponent’s army. Until the start of your next Command phase, that enemy unit is your Prey: Each time a BEAST SNAGGA unit from your army declares a charge that includes your Prey as one of the targets, you can re-roll the Charge roll . Each time a BEAST SNAGGA model from your army makes an attack that targets your Prey, improve the Armour Penetration characteristic of that attack by 1.
Force Disposition: PURGE THE FOE Detachment Points: 2
Glory Hog (30pts)
Proper Killy (15pts)
Skrag Every Stash! (25pts)
Surly as a Squiggoth (20pts)
Inventive Meks wire all manner of kustomised gubbinz, suspicious extras and inviting big red buttons to weapons or into the cockpits of their clanking kan creations. Eager Orks are always enthusiastic to try out such random innovations to see what sort of destruction they can cause. Sometimes this can be risky, but that’s half the fun! Each time a MEK , ORKS WALKER or GROTS VEHICLE unit from your army is selected to shoot or fight, roll one D6. Until the end of the phase, weapons equipped by models in that unit have the corresponding ability shown in the table below. D6 BUTTON EFFECT [SUSTAINED HITS 1] ability. [LETHAL HITS] ability. Each time an attack is made with this weapon, on a Critical Wound , improve the Armour Penetration characteristic of that attack by 2. Alternatively, when such a unit is selected to shoot or fight, you can select one of the abilities above instead of rolling the D6. If you do, until the end of the phase, weapons equipped by models in that unit have the [HAZARDOUS] ability as well. If a weapon equipped by a model from you army has the [HAZARDOUS] ability from multiple sources, each time you take a Hazardous test for that weapon, it is failed on a roll of a 1 or a 2. KEYWORDS GRETCHIN units from your army gain the BATTLELINE keyword.
Force Disposition: PURGE THE FOE Detachment Points: 2
Gitfinder Gogglez (10pts)
Press It Fasta! (35pts)
Smoky Gubbinz (15pts)
Supa-glowy Fing (20pts)
Force Disposition: TAKE AND HOLD Detachment Points: 2
Bionik Workshop (15pts)
Da Kaptin (10pts)
Git-Spotter Squig (20pts)
Razgit’s Magik Map (25pts)
Caught up in the infectious and nigh supernatural belligerence that suffuses such large hordes of Orks on the warpath, the Boyz tend to push through lethal wounds, being too immersed in the energetic riot to worry about such things as long as they have a load of mates to enjoy the fight with. Each time an attack targets a BOYZ unit from your army, models in that unit have a 6+ invulnerable save against that attack. Each time an attack targets a BOYZ unit from your army that contains 10 or more models, models in that unit have a 5+ invulnerable save against that attack.’
Force Disposition: TAKE AND HOLD Detachment Points: 2
Bloodthirsty Belligerence (15pts)
Brutal But Kunnin’ (25pts)
Ferocious Show Off (10pts)
Raucous Warcaller (20pts)
If there is one thing Speed Freeks love more than racing full tilt towards the enemy, smashing into them and pulling hair pin turns to do it all again, it is loosing incredible amounts of noisy, chugging dakka as they do so. SPEED FREEKS units from your army are eligible to shoot and declare a charge in a turn in which they Advanced or Fell Back .
Force Disposition: DISRUPTION Detachment Points: 2
Fasta Than Yooz (35pts)
Speed Makes Right (25pts)
Squig-hide Tyres (15pts)
Wazblasta (10pts)
Force Disposition: PURGE THE FOE Detachment Points: 1
Da Gobshot Thunderbuss (15pts)
Dead Shiny Shootas (Upgrade) (15pts)
Force Disposition: PRIORITY ASSETS Detachment Points: 1
Boarding Ramps (Upgrade) (10pts)
Targetin’ Gizmos (Upgrade) (15pts)
Force Disposition: RECONNAISSANCE Detachment Points: 2
Dakkamek (25pts)
Kustom Shokk Box (10pts)
Master Meknologist (20pts)
Supa-Burny Fuel (15pts)
Force Disposition: DISRUPTION Detachment Points: 1
Mork’s Kunnin’ (20pts)
Slippery Git (15pts)
Once an Ork gets stuck into hand-to-hand combat, they quickly overwhelm their enemies through sheer ferocity and an eagerness to give the gitz a good kicking. Melee weapons equipped by ORKS models from your army have the [SUSTAINED HITS 1] ability.
Force Disposition: TAKE AND HOLD Detachment Points: 3
Follow Me Ladz (25pts)
Headwoppa’s Killchoppa (20pts)
Kunnin’ But Brutal (15pts)
Supa-Cybork Body (15pts)