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CodexOrksWar Horde

War Horde

3 DP

Detachment Rule: Get Stuck In

Once an Ork gets stuck into hand-to-hand combat, they quickly overwhelm their enemies through sheer ferocity and an eagerness to give the gitz a good kicking. Melee weapons equipped by ORKS models from your army have the [SUSTAINED HITS 1] ability.

War Horde

Force Disposition: TAKE AND HOLD Detachment Points: 3

Enhancements

Follow Me Ladz (25pts)

Headwoppa’s Killchoppa (20pts)

Kunnin’ But Brutal (15pts)

Supa-Cybork Body (15pts)

Stratagems

MOB RULE

Cost: 1CP Type: Battle Tactic Stratagem Detachment: War Horde

The more Orks that gather in one place the more the Waaagh! energy flows, and the more fearless they all become. WHEN: Your Command phase . TARGET: One MOB unit from your army that contains 10 or more models and is not Below Half-strength . EFFECT: Select one friendly Battle-shocked ORKS INFANTRY unit within 6" of that MOB unit. That ORKS INFANTRY unit is no longer Battle-shocked.

ORKS IS NEVER BEATEN

Cost: 2CP Type: Epic Deed Stratagem Detachment: War Horde

So resilient is Ork physiology – and so slow are Orks on the uptake – that even killing wounds can take a while to register. WHEN: Fight phase , just after an enemy unit has selected its targets. TARGET: One ORKS unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, each time a model in your unit is destroyed , if that model has not fought this phase, do not remove it from play. The destroyed model can fight after the attacking model’s unit has finished making attacks , and is then removed from play.

UNBRIDLED CARNAGE

Cost: 1CP Type: Battle Tactic Stratagem Detachment: War Horde

When Orks get stuck into the foe, the carnage is wonderful to behold, at least for other Orks. WHEN: Fight phase . TARGET: One ORKS unit from your army that has not been selected to fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes a melee attack, an unmodified hit roll of 5+ scores a Critical Hit . ’ARD AS NAILS 1CP War Horde – Battle Tactic Stratagem Even the lowliest Ork Boy has a toughened hide and a dense skull. While there yet remains the prospect of a git to give a good kicking, it takes a blow of truly phenomenal strength to even give the Ork pause. WHEN: Your opponent’s Shooting phase or the Fight phase , just after an enemy unit has selected its targets. TARGET: One ORKS unit from your army (excluding GROTS , MONSTER and VEHICLE units) that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Wound roll .