VOXROSTER
CodexOrksTaktikal Brigade

Taktikal Brigade

1 DP

Taktikal Brigade

Force Disposition: DISRUPTION Detachment Points: 1

Enhancements

Mork’s Kunnin’ (20pts)

Slippery Git (15pts)

Stratagems

FIGHT PROPPA

Cost: 1CP Type: Battle Tactic Stratagem Detachment: Taktikal Brigade

Some deviant Blood Axes go so far as to practise hand-to-hand combat, tailoring fighting styles to specific types of enemies. WHEN: Fight phase . TARGET: One ORKS INFANTRY or ORKS MOUNTED unit from your army that has not been selected to fight this phase. EFFECT: Select the [SUSTAINED HITS 1] or [LETHAL HITS] ability. Until the end of the phase, melee weapons equipped by models in your unit have the selected ability.

ON TO DA NEXT

Cost: 1CP Type: Strategic Ploy Stratagem Detachment: Taktikal Brigade

Seeing little value in pursuing fleeing foes, Blood Axe mobs turn their attention towards the next fight or press towards whatever cache of shiny gubbinz the boss desires. WHEN: Your opponent’s Movement phase , just after an enemy unit Falls Back . TARGET: One ORKS unit from your army that was within Engagement Range of that enemy unit at the start of the phase. EFFECT: Your unit can make a Normal move of up to 6".

TAKTIKAL RETREAT

Cost: 1CP Type: Strategic Ploy Stratagem Detachment: Taktikal Brigade

Blood Axes feel no shame in retreating from a fight, particularly if the boss wants someone else duffed up. WHEN: Your Movement phase , just after an ORKS unit from your army Falls Back . TARGET: That ORKS unit. EFFECT: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back. KRUNCHIN’ DESCENT 1CP Taktikal Brigade – Battle Tactic Stratagem With their rocket packs at full throttle, Stormboyz plummet to smash into their foes with bone-crushing force. WHEN: Your Charge phase , just after a STORMBOYZ unit from your army ends a Charge move. TARGET: That STORMBOYZ unit. EFFECT: Select one enemy unit within Engagement Range of your unit, then roll one D6 for each model in your unit that is within Engagement Range of that enemy unit: for each 4+, that enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds).