VOXROSTER
CodexOrksGreen Tide

Green Tide

2 DP

Detachment Rule: Mob Mentality

Caught up in the infectious and nigh supernatural belligerence that suffuses such large hordes of Orks on the warpath, the Boyz tend to push through lethal wounds, being too immersed in the energetic riot to worry about such things as long as they have a load of mates to enjoy the fight with. Each time an attack targets a BOYZ unit from your army, models in that unit have a 6+ invulnerable save against that attack. Each time an attack targets a BOYZ unit from your army that contains 10 or more models, models in that unit have a 5+ invulnerable save against that attack.’

Green Tide

Force Disposition: TAKE AND HOLD Detachment Points: 2

Enhancements

Bloodthirsty Belligerence (15pts)

Brutal But Kunnin’ (25pts)

Ferocious Show Off (10pts)

Raucous Warcaller (20pts)

Stratagems

BULLDOZER BRUTALITY

Cost: 1CP Type: Battle Tactic Stratagem Detachment: Green Tide

In the massive fights that Orks enjoy, the only way to ensure a slice of the action is to bludgeon a path through the press to get a hand on the enemy. WHEN: Fight phase . TARGET: One BOYZ unit from your army that has not been selected to fight this phase and is within Engagement Range of one or more enemy units. EFFECT: Until the end of the phase, each time your unit is selected to fight, when determining which models in your unit are eligible to fight, any models in your unit that are within 3" of one or more enemy models are eligible to fight. When resolving those attacks, such models can target one of those enemy units that is within 3" of them and within Engagement Range of their unit. BRAGGIN’ RIGHTS 1CP Green Tide – Strategic Ploy Stratagem With volleys of wagers, threats, insults, dung and the occasional hurled rock, mobs of Orks bolster each other’s spirits in the most Orky ways possible. WHEN: Your Command phase . TARGET: Two BOYZ units from your army that are within 6" of each other. EFFECT: Until the start of your next Command phase, while those two units are within 6" of each other, they both count as containing 10 or more models for the purposes of your Detachment rule, any Enhancements models from your army have and any Stratagems you use. COME ON LADZ! 1CP Green Tide – Strategic Ploy Stratagem Orks are drawn to conflict and constantly race into battle at the merest hint of violence. WHEN: Your Command phase . TARGET: One BOYZ unit from your army. EFFECT: Return up to D3+2 destroyed models to your unit (excluding CHARACTER models).

COMPETITIVE STREAK

Cost: 1CP Type: Battle Tactic Stratagem Detachment: Green Tide

Galvanised by the rest of their mates fighting around them, Orks will redouble their efforts to outdo each other. WHEN: Fight phase . TARGET: One BOYZ unit from your army that has not been selected to fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack, re-roll a Wound roll of 1. If your unit contains 10 or more models, re-roll the Wound roll instead.