VOXROSTER
CodexOrksKult Of Speed

Kult Of Speed

2 DP

Detachment Rule: Adrenaline Junkies

If there is one thing Speed Freeks love more than racing full tilt towards the enemy, smashing into them and pulling hair pin turns to do it all again, it is loosing incredible amounts of noisy, chugging dakka as they do so. SPEED FREEKS units from your army are eligible to shoot and declare a charge in a turn in which they Advanced or Fell Back .

Kult Of Speed

Force Disposition: DISRUPTION Detachment Points: 2

Enhancements

Fasta Than Yooz (35pts)

Speed Makes Right (25pts)

Squig-hide Tyres (15pts)

Wazblasta (10pts)

Stratagems

DAKKASTORM

Cost: 1CP Type: Battle Tactic Stratagem Detachment: Kult of Speed

Often all an enemy will see of a Kult of Speed is a blur as they speed by, all guns blazing. WHEN: Your Shooting phase . TARGET: One SPEED FREEKS unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [SUSTAINED HITS 1] ability. While targeting a unit within 9", they have the [SUSTAINED HITS 2] ability instead. RESTRICTIONS: A unit cannot be targeted by this and the Blitza Fire Stratagem in the same phase.

SPEEDIEST FREEKS

Cost: 1CP Type: Strategic Ploy Stratagem Detachment: Kult of Speed

Speed Freeks are often just blurs of vehicular mayhem that prove difficult to land a blow on. WHEN: Your opponent’s Shooting phase or the Fight phase , just after an enemy unit has selected its targets. TARGET: One SPEED FREEKS or TRUKK unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, models in your unit have a 5+ invulnerable save . If your unit is a VEHICLE unit with an unmodified Toughness characteristic of 8 or less, until the end of the phase, models in your unit have a 4+ invulnerable save instead. SQUIG FLINGIN’ 1CP Kult of Speed – Strategic Ploy Stratagem Speed Freeks live in their vehicles, so it's no surprise to find small squigs lurking in some compartments. A few are vicious, and entertaining, enough to be worth lobbing into nearby enemies to cause anarchy. WHEN: Your Movement phase , just after a SPEED FREEKS or TRUKK unit from your army ends a Normal , Advance or Fall Back move . TARGET: That SPEED FREEKS or TRUKK unit. EFFECT: Select one enemy unit within 9" of your unit. That enemy unit must take a Battle-shock test and, when doing so, subtract 1 from the result.