VOXROSTER
CodexFactionsEmperor's ChildrenSorcerer

Sorcerer

M7"
T4
SV3+
W4
LD6+
OC1

Composition & Wargear

Sorcerer
Choose one Wargear Agonising Energies (max 1) / Force weapon (max 1)

Ranged Weapons

WeaponRangeABSSAPD
Agonising Energies - witchfire 18"D63+ 5-1D3
Agonising Energies - focused witchfire 18"D63+ 6-2D3
Bolt pistol 12"13+ 401

Melee Weapons

WeaponRangeAWSSAPD
Force weapon Melee43+ 6-2D3

Abilities

Leader Datasheet

This model can be attached to the following units: Infractors; Noise Marines; Tormentors

Warped Interference (Psychic) Datasheet

While this model is leading a unit, each time a ranged attack targets that unit, models in it have the Benefit of Cover against that attack.

Wracking Agonies (Psychic) Datasheet

In your Shooting phase, after this model has shot, select one INFANTRY unit hit by one or more of those attacks made with its Agonising Energies. Until the start of your next turn, that unit is wracked with agonies. While a unit is wracked with agonies, subtract 2" from its Move characteristic and subtract 2 from charge rolls made for it.

Thrill Seekers Core

If your Army Faction is Emperor's Children, this unit is eligible to shoot and declare a charge in a turn in which it Advanced or Fell Back, but when doing so: - It cannot target a unit it was within Engagement Range of at the start of the turn - It cannot target a unit that was the target of another unit's charge or attack this phase.

Psychic Core

Each time an attack is made with a [PSYCHIC] weapon, you can ignore any or all modifiers to that attack’s BS or WS characteristic and any or all modifiers to the hit roll. Attacks made with [PSYCHIC] weapons are known as psychic attacks (this can be important for the triggering of other rules).

Hazardous Core

Each time a unit is selected to shoot or selected to fight, after that unit has resolved all of its attacks, make a number of hazard rolls (06.03) for that unit equal to the number of [HAZARDOUS] weapons you selected in the Select Weapons step.

Devastating Wounds Core

Each time an attack made with a [DEVASTATING WOUNDS] weapon results in a critical wound, the attack sequence for that attack ends and the target unit suffers a number of mortal wounds equal to the D characteristic of that weapon. These are inflicted after resolving any normal damage inflicted by those attacks.  Mortal wounds inflicted by [DEVASTATING WOUNDS] weapons can damage a maximum of one model for each critical wound; any remaining mortal wounds inflicted by that attack are lost.  Example: An attack made with a [DEVASTATING WOUNDS] weapon with a D characteristic of 3 results in a critical wound against an Intercessor Squad, so inflicts 3 mortal wounds. The first 2 mortal wounds are sufficient to destroy 1 Intercessor model, so the remaining mortal wound* is lost.