Flawless Champion [Crucible]
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Agonising Energies - witchfire | 18" | D6 | 3+ | 5 | -1 | D3 |
| Agonising Energies - focused witchfire | 18" | D6 | 3+ | 6 | -2 | D3 |
| Boltgun | 24" | 2 | 2+ | 4 | 0 | 1 |
| Blastmaster - varied frequency | 18" | 6 | 2+ | 6 | -2 | 1 |
| Blastmaster - single frequency | 18" | 3 | 2+ | 10 | -2 | 3 |
| Combi-bolter | 24" | 2 | 2+ | 4 | 0 | 1 |
| Combi-weapon | 24" | 1 | 2+ | 4 | 0 | 1 |
| Heavy flamer | 12" | D6 | N/A | 5 | -1 | 1 |
| Plasma gun - standard | 24" | 1 | 2+ | 7 | -2 | 1 |
| Plasma gun - supercharge | 24" | 1 | 2+ | 8 | -3 | 2 |
| Reaper autocannon | 36" | 4 | 2+ | 7 | -1 | 1 |
| Sonic blaster | 18" | 3 | 2+ | 5 | -1 | 2 |
| Plasma pistol - standard | 12" | 1 | 2+ | 7 | -2 | 1 |
| Plasma pistol - supercharge | 12" | 1 | 2+ | 8 | -3 | 2 |
| Bolt pistol | 12" | 1 | 2+ | 4 | 0 | 1 |
| Screamer pistol | 12" | 3 | 2+ | 5 | -1 | 2 |
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Blissblade | Melee | 4 | 2+ | 6 | -3 | 2 |
| Chainfist | Melee | 5 | 3+ | 8 | -2 | 2 |
| Close combat weapon | Melee | 6 | 2+ | 4 | 0 | 1 |
| Dueling sabre | Melee | 5 | 3+ | 4 | -1 | 1 |
| Force weapon | Melee | 4 | 3+ | 6 | -1 | D3 |
| Master-crafted power sword | Melee | 5 | 2+ | 5 | -2 | 2 |
| Paired accursed weapons | Melee | 6 | 2+ | 5 | -2 | 1 |
| Phoenix power spear | Melee | 5 | 2+ | 7 | -2 | 2 |
| Power fist | Melee | 5 | 3+ | 8 | -2 | 2 |
| Power weapon | Melee | 6 | 2+ | 5 | -2 | 1 |
| Rapture lash | Melee | 4 | 2+ | 4 | -1 | 1 |
Abilities
This unit can be attached to the following units: Flawless Blades
Melee weapons equipped by this model have the [Precision] ability.
If your Army Faction is Emperor's Children, this unit is eligible to shoot and declare a charge in a turn in which it Advanced or Fell Back, but when doing so: - It cannot target a unit it was within Engagement Range of at the start of the turn - It cannot target a unit that was the target of another unit's charge or attack this phase.
While resolving attacks made with one or more [PRECISION] weapons, at the start of the Allocation Order step (05.03), if the target unit contains one or more CHARACTER models visible to one or more of the attacking models, the active player can select one allocation group that contains one of those visible CHARACTER models. If they do, until those attacks are resolved, or until that CHARACTER group is destroyed (whichever happens first), that CHARACTER group is the current allocation group.
Unless part of an attached unit, this unit is not visible to enemy models unless they are within 12" of this unit, and it cannot be targeted by [INDIRECT FIRE] weapons unless the attacking model is within 12" of this unit. If this ability takes the form Lone Operative X", unless part of an attached unit, this unit is not visible to enemy models unless they are within X" of this unit, and it cannot be targeted by [INDIRECT FIRE] weapons unless the attacking model is within X" of this unit.