VOXROSTER
CodexFactionsEmperor's ChildrenChaos Terminators

Chaos Terminators

M6"
T5
SV2+
W3
LD6+
OC1

Composition & Wargear

Accursed weapon and combi-bolter
Each model one of: Accursed weapon and combi-bolter / Accursed weapon and combi-weapon / Power fist and combi-weapon (max 3) / Chainfist and combi-bolter (max 1) / Heavy weapon (max 1) / Power fist and combi-bolter (max 3) / Chainfist and combi-weapon (max 1) / Paired accursed weapons (max 1)

Ranged Weapons

WeaponRangeABSSAPD
Combi-weapon 24"14+ 401
Heavy flamer 12"D6N/A 5-11
Reaper autocannon 36"43+ 7-11

Melee Weapons

WeaponRangeAWSSAPD
Chainfist Melee34+ 8-22
Power fist Melee33+ 8-22
Paired accursed weapons Melee53+ 5-21

Abilities

Lethal Obsession Datasheet

In your Shooting phase, after this unit has shot, you can use this ability. If you do, select one enemy unit hit by those ranged attacks. Until the end of the turn, when this unit declares a charge:  - This unit can re-roll that charge roll.  - This unit must end that charge move engaged with that enemy unit.

Deep Strike Core

Each time this unit makes an ingress move (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from all enemy units, even if that is within your opponent’s deployment zone.

Thrill Seekers Core

If your Army Faction is Emperor's Children, this unit is eligible to shoot and declare a charge in a turn in which it Advanced or Fell Back, but when doing so: - It cannot target a unit it was within Engagement Range of at the start of the turn - It cannot target a unit that was the target of another unit's charge or attack this phase.

Ignores Cover Core

Each time an attack is made with an [IGNORES COVER] weapon, the target cannot have the benefit of cover against that attack (13.08), including from rules that give a model or unit the benefit of cover (e.g. Stealth).

Torrent Core

Each time an attack is made with a [TORRENT] weapon, that attack automatically hits the target.

Devastating Wounds Core

Each time an attack made with a [DEVASTATING WOUNDS] weapon results in a critical wound, the attack sequence for that attack ends and the target unit suffers a number of mortal wounds equal to the D characteristic of that weapon. These are inflicted after resolving any normal damage inflicted by those attacks.  Mortal wounds inflicted by [DEVASTATING WOUNDS] weapons can damage a maximum of one model for each critical wound; any remaining mortal wounds inflicted by that attack are lost.  Example: An attack made with a [DEVASTATING WOUNDS] weapon with a D characteristic of 3 results in a critical wound against an Intercessor Squad, so inflicts 3 mortal wounds. The first 2 mortal wounds are sufficient to destroy 1 Intercessor model, so the remaining mortal wound* is lost.

Sustained Hits Core

This ability always takes the form [SUSTAINED HITS X]. Each time an attack made with a [SUSTAINED HITS] weapon results in a critical hit, that attack results in a number of additional hits on the target as denoted by X. Example: An attack made with a *[SUSTAINED HITS 2] weapon results in a critical hit. That attack therefore hits the target three times (once from the critical hit, and twice more from the [SUSTAINED HITS 2] ability).

Frenzied Ferocity Datasheet

This unit's attacks have [SUSTAINED HITS 1].